@end group
@end example
+ Although the expressions @code{(list '+ 1 2)} and @code{'(+ 1 2)}
+both yield lists equal to @code{(+ 1 2)}, the former yields a
+freshly-minted mutable list whereas the latter yields a constant list
+built from conses that may be shared with other constants.
+@xref{Constants and Mutability}.
+
Other quoting constructs include @code{function} (@pxref{Anonymous
Functions}), which causes an anonymous lambda expression written in Lisp
to be compiled, and @samp{`} (@pxref{Backquote}), which is used to quote
Lisp variables can only take on values of a certain type.
@xref{Variables with Restricted Values}.)
- Some Lisp objects are @dfn{constant}: their values never change.
+ Some Lisp objects are @dfn{constant}: their values should never change.
Others are @dfn{mutable}: their values can be changed via destructive
operations that involve side effects.
@cindex constants
@cindex mutable objects
- Some Lisp objects are constant: their values never change.
+ Some Lisp objects are constant: their values should never change
+during a single execution of Emacs running well-behaved Lisp code.
For example, you can create a new integer by calculating one, but you
cannot modify the value of an existing integer.
- Other Lisp objects are mutable: their values can be changed
+ Other Lisp objects are mutable: it is safe to change their values
via destructive operations involving side effects. For example, an
existing marker can be changed by moving the marker to point to
somewhere else.
- Although numbers are always constants and markers are always
+ Although all numbers are constants and all markers are
mutable, some types contain both constant and mutable members. These
types include conses, vectors, strings, and symbols. For example, the string
literal @code{"aaa"} yields a constant string, whereas the function
call @code{(make-string 3 ?a)} yields a mutable string that can be
changed via later calls to @code{aset}.
+ A mutable object can become constant if it is passed to the
+@code{eval} function, because a program should not modify an object
+that is being evaluated. The reverse does not occur: constant objects
+should stay constant.
+
Trying to modify a constant variable signals an error
(@pxref{Constant Variables}).
A program should not attempt to modify other types of constants because the
not detect the error, and if it does not detect the error the
interpreter can behave unpredictably thereafter. Another way to put
this is that although mutable objects are safe to change and constant
-symbols reliably reject attempts to change them, other constants are
-not safely mutable: if you try to change one your program might
-behave as you expect but it might crash or worse. This problem occurs
+variables reliably prevent attempts to change them, other constants
+are not safely mutable: if a misbehaving program tries to change such a
+constant then the constant's value might actually change, or the
+program might crash or worse. This problem occurs
with types that have both constant and mutable members, and that have
mutators like @code{setcar} and @code{aset} that are valid on mutable
objects but hazardous on constants.