{
if (!WINDOW_LEFTMOST_P (w) && abs (*x - x0) < grabbable_width)
{
+ /* Convert X and Y to window relative coordinates.
+ Vertical border is at the left edge of window. */
*x = max (0, *x - x0);
*y -= top_y;
return ON_VERTICAL_BORDER;
{
if (abs (*x - x1) < grabbable_width)
{
+ /* Convert X and Y to window relative coordinates.
+ Vertical border is at the right edge of window. */
*x = min (x1, *x) - x0;
*y -= top_y;
return ON_VERTICAL_BORDER;
&& !WINDOW_RIGHTMOST_P (w)
&& (abs (*x - right_x) < grabbable_width))
{
+ /* Convert X and Y to window relative coordinates.
+ Vertical border is at the right edge of window. */
*x = min (right_x, *x) - left_x;
*y -= top_y;
return ON_VERTICAL_BORDER;
`obj & 1' means consider only full-width windows.
`obj & 2' means consider also dedicated windows. */
if (((XINT (obj) & 1) && !WINDOW_FULL_WIDTH_P (w))
- || (!(XINT (obj) & 2) && EQ (w->dedicated, Qt))
+ || (!(XINT (obj) & 2) && !NILP (w->dedicated))
/* Minibuffer windows are always ignored. */
|| MINI_WINDOW_P (w))
break;
case GET_LARGEST_WINDOW:
{ /* nil `obj' means to ignore dedicated windows. */
/* Ignore dedicated windows and minibuffers. */
- if (MINI_WINDOW_P (w) || (NILP (obj) && EQ (w->dedicated, Qt)))
+ if (MINI_WINDOW_P (w) || (NILP (obj) && !NILP (w->dedicated)))
break;
if (NILP (best_window))
{
if (it.current_y < it.last_visible_y
&& (it.current_y + it.max_ascent + it.max_descent
- >= it.last_visible_y))
+ > it.last_visible_y))
{
/* The last line was only partially visible, make it fully
visible. */