output_cursor.x, output_cursor.y);
x_draw_vertical_border (w);
+
+ draw_window_fringes (w);
+
UNBLOCK_INPUT;
}
xassert (w);
if (!desired_row->mode_line_p && !w->pseudo_window_p)
- {
- BLOCK_INPUT;
- draw_row_fringe_bitmaps (w, desired_row);
- UNBLOCK_INPUT;
- }
+ desired_row->redraw_fringe_bitmaps_p = 1;
/* When a window has disappeared, make sure that no rest of
full-width rows stays visible in the internal border. Could
Window window = FRAME_X_WINDOW (f);
GC gc = f->output_data.x->normal_gc;
struct face *face = p->face;
+ int rowY;
/* Must clip because of partially visible lines. */
- x_clip_to_row (w, row, gc);
+ rowY = WINDOW_TO_FRAME_PIXEL_Y (w, row->y);
+ if (p->y < rowY)
+ {
+ /* Adjust position of "bottom aligned" bitmap on partially
+ visible last row. */
+ int oldY = row->y;
+ int oldVH = row->visible_height;
+ row->visible_height = p->h;
+ row->y -= rowY - p->y;
+ x_clip_to_row (w, row, gc);
+ row->y = oldY;
+ row->visible_height = oldVH;
+ }
+ else
+ x_clip_to_row (w, row, gc);
if (p->bx >= 0)
{
w->phys_cursor_type = cursor_type;
w->phys_cursor_on_p = 1;
+ if (glyph_row->exact_window_width_line_p
+ && w->phys_cursor.hpos >= glyph_row->used[TEXT_AREA])
+ {
+ glyph_row->cursor_in_fringe_p = 1;
+ draw_fringe_bitmap (w, glyph_row, 0);
+ }
+ else
switch (cursor_type)
{
case HOLLOW_BOX_CURSOR: