glyphs have the same width. */
int single_glyph_width = it->pixel_width / it->nglyphs;
int new_x;
+ int x_before_this_char = x;
+ int hpos_before_this_char = it->hpos;
for (i = 0; i < it->nglyphs; ++i, x = new_x)
{
{
++it->hpos;
it->current_x = new_x;
+
+ /* The character's last glyph just barely fits
+ in this row. */
if (i == it->nglyphs - 1)
{
+ /* If this is the destination position,
+ return a position *before* it in this row,
+ now that we know it fits in this row. */
+ if (BUFFER_POS_REACHED_P ())
+ {
+ it->hpos = hpos_before_this_char;
+ it->current_x = x_before_this_char;
+ result = MOVE_POS_MATCH_OR_ZV;
+ break;
+ }
+
set_iterator_to_next (it, 1);
#ifdef HAVE_WINDOW_SYSTEM
if (IT_OVERFLOW_NEWLINE_INTO_FRINGE (it))
if (consider_all_windows_p)
{
Lisp_Object tail, frame;
- int i, n = 0, size = 50;
- struct frame **updated
- = (struct frame **) alloca (size * sizeof *updated);
+ int i, n = 0, size = 5;
+ struct frame **updated;
+
+ FOR_EACH_FRAME (tail, frame)
+ size++;
+
+ updated = (struct frame **) alloca (size * sizeof *updated);
/* Recompute # windows showing selected buffer. This will be
incremented each time such a window is displayed. */