return NULL;
}
-/* Find the interval containing POS given some non-NULL INTERVAL
- in the same tree. Note that we need to update interval->position
- if we go down the tree.
- To speed up the process, we assume that the ->position of
- I and all its parents is already uptodate. */
+/* Set the ->position field of I's parent, based on I->position. */
+#define SET_PARENT_POSITION(i) \
+ if (AM_LEFT_CHILD (i)) \
+ INTERVAL_PARENT (i)->position = \
+ i->position + TOTAL_LENGTH (i) - LEFT_TOTAL_LENGTH (i); \
+ else \
+ INTERVAL_PARENT (i)->position = \
+ i->position - LEFT_TOTAL_LENGTH (i) \
+ - LENGTH (INTERVAL_PARENT (i))
+
+/* Find the interval containing POS, given some non-NULL INTERVAL in
+ the same tree. Note that we update interval->position in each
+ interval we traverse, assuming it is already correctly set for the
+ argument I. We don't assume that any other interval already has a
+ correctly set ->position. */
INTERVAL
update_interval (register INTERVAL i, ptrdiff_t pos)
{
else if (NULL_PARENT (i))
error ("Point before start of properties");
else
- i = INTERVAL_PARENT (i);
+ {
+ SET_PARENT_POSITION (i);
+ i = INTERVAL_PARENT (i);
+ }
continue;
}
else if (pos >= INTERVAL_LAST_POS (i))
else if (NULL_PARENT (i))
error ("Point %"pD"d after end of properties", pos);
else
- i = INTERVAL_PARENT (i);
+ {
+ SET_PARENT_POSITION (i);
+ i = INTERVAL_PARENT (i);
+ }
continue;
}
else
/* The first group of entries deal with the tree structure. */
ptrdiff_t total_length; /* Length of myself and both children. */
ptrdiff_t position; /* Cache of interval's character position. */
- /* This field is usually updated
- simultaneously with an interval
- traversal, there is no guarantee
- that it is valid for a random
- interval. */
+ /* This field is valid in the final
+ target interval returned by
+ find_interval, next_interval,
+ previous_interval and
+ update_interval. It cannot be
+ depended upon in any intermediate
+ intervals traversed by these
+ functions, or any other
+ interval. */
struct interval *left; /* Intervals which precede me. */
struct interval *right; /* Intervals which succeed me. */
INTERVAL tree,
dump_off parent_offset)
{
-#if CHECK_STRUCTS && !defined (HASH_interval_9110163DA0)
+#if CHECK_STRUCTS && !defined (HASH_interval_1B38941C37)
# error "interval changed. See CHECK_STRUCTS comment."
#endif
// TODO: output tree breadth-first?
int c1, c2;
int s1, s2;
int dummy;
- ptrdiff_t offset = PTR_TO_OFFSET (d - 1);
- ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
+ ptrdiff_t offset = PTR_TO_OFFSET (d);
+ ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset) - 1;
UPDATE_SYNTAX_TABLE (charpos);
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
s1 = SYNTAX (c1);
int c1, c2;
int s1, s2;
int dummy;
- ptrdiff_t offset = PTR_TO_OFFSET (d) - 1;
- ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
+ ptrdiff_t offset = PTR_TO_OFFSET (d);
+ ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset) - 1;
UPDATE_SYNTAX_TABLE (charpos);
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
s1 = SYNTAX (c1);
{
PREFETCH_NOLIMIT ();
GET_CHAR_AFTER (c2, d, dummy);
- UPDATE_SYNTAX_TABLE_FORWARD (charpos);
+ UPDATE_SYNTAX_TABLE_FORWARD (charpos + 1);
s2 = SYNTAX (c2);
/* ... and S2 is Sword, and WORD_BOUNDARY_P (C1, C2)
is the character at D, and S2 is the syntax of C2. */
int c1, c2;
int s1, s2;
- ptrdiff_t offset = PTR_TO_OFFSET (d) - 1;
- ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
+ ptrdiff_t offset = PTR_TO_OFFSET (d);
+ ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset) - 1;
UPDATE_SYNTAX_TABLE (charpos);
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
s1 = SYNTAX (c1);
invalidate = false;
if (!i)
return;
- /* interval_of updates only ->position of the return value, so
- update the parents manually to speed up update_interval. */
- while (!NULL_PARENT (i))
- {
- if (AM_RIGHT_CHILD (i))
- INTERVAL_PARENT (i)->position = i->position
- - LEFT_TOTAL_LENGTH (i) + TOTAL_LENGTH (i) /* right end */
- - TOTAL_LENGTH (INTERVAL_PARENT (i))
- + LEFT_TOTAL_LENGTH (INTERVAL_PARENT (i));
- else
- INTERVAL_PARENT (i)->position = i->position - LEFT_TOTAL_LENGTH (i)
- + TOTAL_LENGTH (i);
- i = INTERVAL_PARENT (i);
- }
i = gl_state.forward_i;
gl_state.b_property = i->position - gl_state.offset;
gl_state.e_property = INTERVAL_LAST_POS (i) - gl_state.offset;