prop val))))
(defun button-activate (button &optional use-mouse-action)
- "Call BUTTON's action property.
-If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
-instead of its normal action; if the button has no mouse-action,
-the normal action is used instead.
+ "Call BUTTON's `action' property.
+If USE-MOUSE-ACTION is non-nil, invoke the button's `mouse-action'
+property instead of `action'; if the button has no `mouse-action',
+the value of `action' is used instead.
The action can either be a marker or a function. If it's a
marker then goto it. Otherwise it it is a function then it is
(defun push-button (&optional pos use-mouse-action)
"Perform the action specified by a button at location POS.
POS may be either a buffer position or a mouse-event. If
-USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
-instead of its normal action; if the button has no mouse-action,
-the normal action is used instead. The action may be either a
-function to call or a marker to display and is invoked using
-`button-activate' (which see).
+USE-MOUSE-ACTION is non-nil, invoke the button's `mouse-action'
+property instead of its `action' property; if the button has no
+`mouse-action', the value of `action' is used instead.
+
+The action in both cases may be either a function to call or a
+marker to display and is invoked using `button-activate' (which
+see).
POS defaults to point, except when `push-button' is invoked
interactively as the result of a mouse-event, in which case, the