ptrdiff_t beg_unchanged, end_unchanged;
int frame_line_height;
bool use_desired_matrix;
+ void *itdata = NULL;
SET_TEXT_POS (lpoint, PT, PT_BYTE);
opoint = lpoint;
/* Run scroll hooks. */
startp = run_window_scroll_functions (window, it.current.pos);
+ /* We invoke try_window and try_window_reusing_current_matrix below,
+ and they manipulate the bidi cache. Save and restore the cache
+ state of our iterator, so we could continue using it after that. */
+ itdata = bidi_shelve_cache ();
+
/* Redisplay the window. */
use_desired_matrix = false;
if (!current_matrix_up_to_date_p
= try_window_reusing_current_matrix (w)))
use_desired_matrix = (try_window (window, startp, 0) == 1);
+ bidi_unshelve_cache (itdata, false);
+
/* If new fonts have been loaded (due to fontsets), give up. We
have to start a new redisplay since we need to re-adjust glyph
matrices. */
move_it_by_lines (&it, -1);
try_window (window, it.current.pos, 0);
}
+ else if (scroll_conservatively > SCROLL_LIMIT
+ && it.method == GET_FROM_STRING
+ && IT_CHARPOS (it) < ZV)
+ {
+ /* If the window starts with a before-string that spans more
+ than one screen line, using that position to display the
+ window might fail to bring point into the view, because
+ start_display will always start by displaying the string,
+ whereas the code above determines where to set w->start
+ by the buffer position of the place where it takes screen
+ coordinates. Try to recover by finding the next screen
+ line that displays buffer text. */
+ ptrdiff_t pos0 = IT_CHARPOS (it);
+
+ clear_glyph_matrix (w->desired_matrix);
+ do {
+ move_it_by_lines (&it, 1);
+ } while (IT_CHARPOS (it) == pos0 && it.method == GET_FROM_STRING);
+ try_window (window, it.current.pos, 0);
+ }
else
{
/* Not much we can do about it. */