to. DIR is one of `left', `up', `right', or `down'; an optional ARG
is handled as by `windmove-reference-loc'; WINDOW is the window that
movement is relative to."
- (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
+ (let ((edges (window-pixel-edges window)) ; edges: (x0, y0, x1, y1)
(refpoint (windmove-reference-loc arg window))) ; (x . y)
(cond
((eq dir 'left)
- (cons (- (nth 0 edges)
+ (cons (- (ceiling (nth 0 edges)
+ (frame-char-width (window-frame window)))
windmove-window-distance-delta)
(cdr refpoint))) ; (x0-d, y)
((eq dir 'up)
(cons (car refpoint)
- (- (nth 1 edges)
+ (- (ceiling (nth 1 edges)
+ (frame-char-height (window-frame window)))
windmove-window-distance-delta))) ; (x, y0-d)
((eq dir 'right)
- (cons (+ (1- (nth 2 edges)) ; -1 to get actual max x
+ (cons (+ (1- (ceiling (nth 2 edges)
+ (frame-char-width (window-frame window)))) ; -1 to get actual max x
windmove-window-distance-delta)
(cdr refpoint))) ; (x1+d-1, y)
((eq dir 'down) ; -1 to get actual max y
(cons (car refpoint)
- (+ (1- (nth 3 edges))
+ (+ (1- (ceiling (nth 3 edges)
+ (frame-char-height (window-frame window))))
windmove-window-distance-delta))) ; (x, y1+d-1)
(t (error "Invalid direction of movement: %s" dir)))))
#endif
{
/* Get the height not including a menu bar widget. */
- int height = FRAME_TEXT_LINES_TO_PIXEL_HEIGHT (f, FRAME_LINES (f));
+ int height = FRAME_PIXEL_HEIGHT (f);
/* Height of each line to flash. */
int flash_height = FRAME_LINE_HEIGHT (f);
/* These will be the left and right margins of the rectangles. */