Geoff Voelker (voelker@cs.washington.edu) 7-29-94
*/
-
-
#include <stddef.h> /* for offsetof */
#include <stdlib.h>
#include <stdio.h>
#define _ANONYMOUS_STRUCT
#endif
#include <windows.h>
+#include <shlobj.h>
#ifdef HAVE_SOCKETS /* TCP connection support, if kernel can do it */
#include <sys/socket.h>
#include "w32heap.h"
#include "systime.h"
+typedef HRESULT (WINAPI * ShGetFolderPath_fn)
+ (IN HWND, IN int, IN HANDLE, IN DWORD, OUT char *);
+
void globals_of_w32 ();
extern Lisp_Object Vw32_downcase_file_names;
static const char * const tempdirs[] = {
"$TMPDIR", "$TEMP", "$TMP", "c:/"
};
+
int i;
+
const int imax = sizeof (tempdirs) / sizeof (tempdirs[0]);
/* Make sure they have a usable $TMPDIR. Many Emacs functions use
LPBYTE lpval;
DWORD dwType;
char locale_name[32];
+ struct stat ignored;
+ char default_home[MAX_PATH];
static struct env_entry
{
{"LANG", NULL},
};
+ /* For backwards compatibility, check if a .emacs file exists in C:/
+ If not, then we can try to default to the appdata directory under the
+ user's profile, which is more likely to be writable. */
+ if (stat ("C:/.emacs", &ignored) < 0)
+ {
+ HRESULT profile_result;
+ /* Dynamically load ShGetFolderPath, as it won't exist on versions
+ of Windows 95 and NT4 that have not been updated to include
+ MSIE 5. Also we don't link with shell32.dll by default. */
+ HMODULE shell32_dll;
+ ShGetFolderPath_fn get_folder_path;
+ shell32_dll = GetModuleHandle ("shell32.dll");
+ get_folder_path = (ShGetFolderPath_fn)
+ GetProcAddress (shell32_dll, "SHGetFolderPathA");
+
+ if (get_folder_path != NULL)
+ {
+ profile_result = get_folder_path (NULL, CSIDL_APPDATA, NULL,
+ 0, default_home);
+
+ /* If we can't get the appdata dir, revert to old behaviour. */
+ if (profile_result == S_OK)
+ env_vars[0].def_value = default_home;
+ }
+
+ /* Unload shell32.dll, it is not needed anymore. */
+ FreeLibrary (shell32_dll);
+ }
+
/* Get default locale info and use it for LANG. */
if (GetLocaleInfo (LOCALE_USER_DEFAULT,
LOCALE_SABBREVLANGNAME | LOCALE_USE_CP_ACP,