HANDLE file_mapping;
void *file_base;
+ /* We delete any existing FILENAME because loadup.el will create a
+ hard link to it under the name emacs-XX.YY.ZZ.nn.exe. Evidently,
+ overwriting a file on Unix breaks any hard links to it, but that
+ doesn't happen on Windows. If we don't delete the file before
+ creating it, all the emacs-XX.YY.ZZ.nn.exe end up being hard
+ links to the same file, which defeats the purpose of these hard
+ links: being able to run previous builds. */
+ DeleteFile (filename);
file = CreateFile (filename, GENERIC_READ | GENERIC_WRITE, 0, NULL,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (file == INVALID_HANDLE_VALUE)