wv->value = 0;
wv->enabled = 1;
wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
first_wv = wv;
if (deep_p)
wv->value = 0;
wv->enabled = 1;
wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
/* This prevents lwlib from assuming this
menu item is really supposed to be empty. */
/* The EMACS_INT cast avoids a warning.
wv->value = 0;
wv->enabled = 1;
wv->button_type = BUTTON_TYPE_NONE;
+ wv->help =Qnil;
first_wv = wv;
first_pane = 1;
wv->value = 0;
wv->enabled = 1;
wv->button_type = BUTTON_TYPE_NONE;
+ wv->help = Qnil;
save_wv = wv;
prev_wv = 0;
}
wv_sep2->name = "--";
wv_sep2->next = first_wv->contents;
+ wv_sep2->help = Qnil;
wv_sep1->name = "--";
wv_sep1->next = wv_sep2;
+ wv_sep1->help = Qnil;
#ifndef HAVE_MULTILINGUAL_MENU
if (STRING_MULTIBYTE (title))
wv_title->enabled = TRUE;
wv_title->button_type = BUTTON_TYPE_NONE;
wv_title->next = wv_sep1;
+ wv_title->help = Qnil;
first_wv->contents = wv_title;
}
prev_wv->name++;
prev_wv->enabled = 1;
prev_wv->name = "message";
+ prev_wv->help = Qnil;
first_wv = prev_wv;
/* Loop over all panes and items, filling in the tree. */
wv->value = (char *) XSTRING (item_name)->data;
wv->call_data = (void *) &XVECTOR (menu_items)->contents[i];
wv->enabled = !NILP (enable);
+ wv->help = Qnil;
prev_wv = wv;
if (! boundary_seen)
wv = xmalloc_widget_value ();
wv->name = dialog_name;
-
+ wv->help = Qnil;
/* Dialog boxes use a really stupid name encoding
which specifies how many buttons to use
and how many buttons are on the right.