* Faces:: A face defines a graphics style for text characters:
font, colors, etc.
* Fringes:: Controlling window fringes.
-* Fringe Bitmaps:: Customizing fringe bitmaps.
+* Fringe Bitmaps:: Displaying bitmaps in the window fringes.
+* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
* Scroll Bars:: Controlling vertical scroll bars.
* Pointer Shape:: Controlling the mouse pointer shape.
* Display Property:: Enabling special display features.
@end defun
@defvar overflow-newline-into-fringe
-This variable, if non-@code{nil}, specifies that lines which are
-exactly as wide as the window (not counting the final newline
-character) shall not be broken into two lines on the display (with
-just the newline on the second line). Instead, the newline now
-overflows into the right fringe, and the cursor will be displayed in
-the fringe when positioned on that newline.
-@end defvar
-
-@defvar indicate-buffer-boundaries
-This buffer-local variable controls how the buffer boundaries and
-window scrolling is indicated in the fringes.
-
- The buffer boundaries, i.e. first and last line in the buffer, can be
-marked with angle bitmaps in the left or right fringe. This can be
-combined with up and down arrow bitmaps shown at the top and bottom of
-the left or right fringe if the window can be scrolled in either
-direction.
-
- If the value is @code{left} or @code{right}, both angle and arrow
-bitmaps are displayed in the left or right fringe, respectively.
-Any other non-@code{nil} value causes the bitmap on the top line to be
-displayed in the left fringe, and the bitmap on the bottom line in the
-right fringe.
-
- If value is a cons @code{(angles . arrows)}, the car specifies the
-position of the angle bitmaps, and the cdr specifies the position of
-the arrow bitmaps. For example, @code{(t . right)} places the top
-angle bitmap in left fringe, the bottom angle bitmap in right fringe,
-and both arrow bitmaps in right fringe. To show just the angle
-bitmaps in the left fringe, but no arrow bitmaps, use @code{(left . nil)}.
-@end defvar
-
-@defvar default-indicate-buffer-boundaries
-The value of this variable is the default value for
-@code{indicate-buffer-boundaries} in buffers that do not override it.
+If this is non-@code{nil}, lines exactly as wide as the window (not
+counting the final newline character) are not continued. Instead,
+when point is at the end of the line, the cursor appears in the right
+fringe.
@end defvar
@node Fringe Bitmaps
@section Fringe Bitmaps
-@cindex Fringe Bitmaps
-
- The @dfn{fringe bitmaps} are tiny icons Emacs displays in the fringe
-on a window system to indicate truncated or continued lines, buffer
-boundaries, overlay arrow, etc. The fringe bitmaps are shared by all
-frames and windows.
-
- You can redefine the built-in fringe bitmaps, and you can define new
-fringe bitmaps. Emacs can handle a maximum of 255 different fringe
-bitmaps.
+@cindex fringe bitmaps
+@cindex bitmaps, fringe
+
+ The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window
+fringe (on a graphic display) to indicate truncated or continued
+lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are
+shared by all frames and windows. You can redefine the built-in
+fringe bitmaps, and you can define new fringe bitmaps. However, Emacs
+can handle only 255 different fringe bitmaps.
+
+ The way to display a bitmap in the left or right fringes for a given
+line in a window is by specifying the @code{display} property for one
+of the characters that appears in it. Use a display specification of
+the form @code{(left-fringe @var{bitmap} [@var{face}])} or
+@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
+Property}). Here, @var{bitmap} is an integer identifying the bitmap
+you want, and @var{face} (which is optional) is the name of the face
+whose colors should be used for displaying the bitmap.
+@c ??? Shouldn't the symbol name be used?
+
+ These are the symbols identify the standard fringe bitmaps.
+Evaluate @code{(require 'fringe)} to define them. Each symbol's
+value is an integer that identifies the corresponding bitmap.
-A fringe bitmap is identified by an opaque integer, but Lisp code
-should use the following names defined by @code{(require 'fringe)}:
-
-Truncation and continuation line bitmaps:
+@table @asis
+@item Truncation and continuation line bitmaps:
@code{left-truncation-fringe-bitmap},
@code{right-truncation-fringe-bitmap},
@code{continued-line-fringe-bitmap},
@code{continuation-line-fringe-bitmap}.
-Buffer indication bitmaps:
+@item Buffer indication bitmaps:
@code{up-arrow-fringe-bitmap},
@code{down-arrow-fringe-bitmap},
@code{top-left-angle-fringe-bitmap},
@code{left-bracket-fringe-bitmap},
@code{right-bracket-fringe-bitmap}.
-Empty line indication bitmap:
+@item Empty line indication bitmap:
@code{empty-line-fringe-bitmap}.
-Overlay arrow bitmap:
+@item Overlay arrow bitmap:
@code{overlay-arrow-fringe-bitmap}.
-Bitmaps for displaying the cursor in right fringe:
+@item Bitmaps for displaying the cursor in right fringe:
@code{filled-box-cursor-fringe-bitmap},
@code{hollow-box-cursor-fringe-bitmap},
@code{hollow-square-fringe-bitmap}, @code{bar-cursor-fringe-bitmap},
@code{hbar-cursor-fringe-bitmap}.
-Fringe bitmap opaque value indicating that no fringe bitmap is present:
+@item Value indicating that no fringe bitmap is present:
@code{no-fringe-bitmap}.
+@c ??? I don't understand what that means.
+@c ??? Where would you find that value?
-Fringe bitmap opaque value indicating a reference to an undefined bitmap:
+@item Value indicating a reference to an undefined bitmap:
@code{undef-fringe-bitmap}.
+@c ??? I don't understand what that means.
+@c ??? Where would you find that value?
+@end table
- To display an specific fringe bitmap on a line in an Emacs window,
-use it as a @code{left-fringe} or @code{right-fringe} specifier in the
-@code{display} property of some text that is displayed on that line
-(@pxref{Display Property}).
-
-@defun define-fringe-bitmap bits &optional height width align bitmap
-Define a new fringe bitmap, or change an existing bitmap.
-
-The argument @code{bits} is either a string or a vector of integers,
-where each element (typically) corresponds to one row of the bitmap,
-and each bit of an integer corresponds to one pixel of the bitmap.
-
-The optional argument @code{height} specifies the height of the bitmap.
-If @code{height} is @code{nil}, the length of @code{bits} is used.
-
-The optional argument @code{width} specifies the width of the bitmap;
-it must be an integer between 1 and 16, or @code{nil} which defaults
-to a width of 8 pixels.
-
-The optional argument @code{align} may be one of @code{top},
-@code{center}, or @code{bottom}, indicating the positioning of the
-bitmap relative to the rows where it is used; the default is to center
-the bitmap.
+@defun fringe-bitmaps-at-pos &optional pos window
+This function returns the fringe bitmaps of the display line
+containing position @var{pos} in window @var{window}. The return
+value has the form @code{(@var{left} . @var{right})}, where @var{left}
+is a list of fringe bitmap numbers for left fringe, and @var{right} is
+similar for the right fringe. These bitmap numbers are usually values
+of symbols such as the ones listed above.
+
+@c ??? Why not return a list of symbols that identify the bitmaps?
+@c ??? This is Lisp, not C.
+
+The value is @code{nil} if @var{pos} is not visible in @var{window}.
+If @var{window} is @code{nil}, that stands for the selected window.
+If @var{pos} is @code{nil}, that stands for the value of point in
+@var{window}.
+@end defun
-The @code{align} argument may also be a list @code{(ALIGN PERIODIC)}
-where @code{ALIGN} is intepreted as described above, and if
-@code{PERIODIC} is non-@code{nil} it specifies that the @code{bits} should
-be repeated until a bitmap of the specified @code{height} is created.
+@node Customizing Bitmaps
+@section Customizing Fringe Bitmaps
-The optional argument @code{bitmap} specifies the opaque integer that
-identifies an existing bitmap to redefine.
+@c ??? Why not pass a symbol as the first argument
+@c ??? and define that symbol. It would be cleaner.
-The return value is a new opaque integer identifying the new bitmap number,
-or @code{nil} of there are no more free bitmap slots.
+@defun define-fringe-bitmap bits &optional height width align bitmap
+This function defines a new fringe bitmap, or replaces an existing
+bitmap.
+
+The argument @var{bits} specifies the image to use. It should be
+either a string or a vector of integers, where each element (an
+integer) corresponds to one row of the bitmap. Each bit of an integer
+corresponds to one pixel of the bitmap.
+@c ??? Is the low bit the leftmost or the rightmost bit?
+
+The height is normally the length of @var{bits}. However, you
+can specify a different height with non-@code{nil} @var{height}. The width
+is normally 8, but you can specify a different width with non-@code{nil}
+@var{width}. The width must be an integer between 1 and 16.
+
+The argument @var{align} specifies the positioning of the bitmap
+relative to the range of rows where it is used; the default is to
+center the bitmap. The allowed values are @code{top}, @code{center},
+or @code{bottom}.
+
+The @var{align} argument may also be a list @code{(@var{align}
+@var{periodic})} where @var{align} is intepreted as described above.
+If @var{periodic} is non-@code{nil}, it specifies that the rows in
+@code{bits} should be repeated enough times to reach the specified
+height.
+
+The argument @var{bitmap} specifies an existing bitmap to redefine.
+You should pass the value of the symbol that identifies the bitmap.
+
+The return value on success is an integer identifying the new bitmap.
+You should save that integer in a variable so it can be used to select
+this bitmap. The value can also be @code{nil} of there are no more
+free bitmap slots.
+@c ??? Why not signal an error? That would be cleaner.
@end defun
@defun destroy-fringe-bitmap bitmap
-Destroy the fringe bitmap identified by the opaque integer
-@code{bitmap}. If @code{bitmap} identifies a standard fringe bitmap,
-the original built-in bitmap is restored.
+This function destroy the fringe bitmap identified by @var{bitmap}.
+If @var{bitmap} identifies a standard fringe bitmap, it actually
+restores the standard definition of that bitmap, instead of
+eliminating it entirely.
@end defun
@defun set-fringe-bitmap-face bitmap &optional face
-Set face for a specific fringe bitmap @code{bitmap} to the face
-specified by the argument @code{face}.
-If @code{face} is @code{nil}, reset face to default @code{fringe} face.
+This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
+If @var{face} is @code{nil}, it selects the @code{fringe} face. The
+bitmap's face controls the color to draw it in.
-Normally, the specified face should be a face derived from the
-@code{fringe} face, only specifying the foreground color as the
-desired color of the fringe bitmap.
+The face you use here should be derived from @code{fringe}, and should
+specify only the foreground color.
@end defun
+@defvar indicate-buffer-boundaries
+This buffer-local variable controls how the buffer boundaries and
+window scrolling are indicated in the window fringes.
+
+Emacs can indicate the buffer boundaries---that is, the first and last
+line in the buffer---with angle icons when they appear on the screen.
+In addition, Emacs can display an up-arrow in the fringe to show
+that there is text above the screen, and a down-arrow to show
+there is text below the screen.
+
+There are four kinds of basic values:
+
+@table @asis
+@item @code{nil}
+Don't display the icons.
+@item @code{left}
+Display them in the left fringe.
+@item @code{right}
+Display them in the right fringe.
+@item @var{anything-else}
+Display the icon at the top of the window top in the left fringe, and other
+in the right fringe.
+@end table
+
+If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
+controls the angle icons, and @var{arrows} controls the arrows. Both
+@var{angles} and @var{arrows} work according to the table above.
+Thus, @code{(t . right)} places the top angle icon in the left
+fringe, the bottom angle icon in the right fringe, and both arrows in
+the right fringe.
+@end defvar
+
+@defvar default-indicate-buffer-boundaries
+The value of this variable is the default value for
+@code{indicate-buffer-boundaries} in buffers that do not override it.
+@end defvar
+
@node Scroll Bars
@section Scroll Bars
@code{set-window-scroll-bars} to specify what to do for a specific window:
@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
-Set width and type of scroll bars of window @var{window}.
-If @var{window} is @code{nil}, the selected window is used.
+This function sets the width and type of scroll bars for window
+@var{window}.
+
@var{width} specifies the scroll bar width in pixels (@code{nil} means
-use whatever is specified for width for the frame).
-@var{vertical-type} specifies whether to have a vertical scroll bar
-and, if so, where. The possible values are @code{left}, @code{right}
-and @code{nil}, just like the values of the
-@code{vertical-scroll-bars} frame parameter.
+use the width specified for the frame). @var{vertical-type} specifies
+whether to have a vertical scroll bar and, if so, where. The possible
+values are @code{left}, @code{right} and @code{nil}, just like the
+values of the @code{vertical-scroll-bars} frame parameter.
The argument @var{horizontal-type} is meant to specify whether and
where to have horizontal scroll bars, but since they are not
-implemented, it has no effect.
+implemented, it has no effect. If @var{window} is @code{nil}, the
+selected window is used.
@end defun
@defun window-scroll-bars &optional window
@node Pointer Shape
@section Pointer Shape
-Normally, the mouse pointer has the @code{text} shape over text and
+ Normally, the mouse pointer has the @code{text} shape over text and
the @code{arrow} shape over window areas which do not correspond to
-any buffer text.
+any buffer text. You can specify the mouse pointer shape over text or
+images via the @code{pointer} text property, and for images with the
+@code{:pointer} and @code{:map} image properties.
-The available pointer shapes are: @code{text} (or @code{nil}),
+ The available pointer shapes are: @code{text} (or @code{nil}),
@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag},
@code{modeline}, and @code{hourglass}.
-The mouse pointer shape over text or images can be changed via the
-@code{pointer} text property, and for image with the @code{:pointer}
-and @code{:map} image properties.
-
@defvar void-text-area-pointer
@tindex void-text-area-pointer
This variable specifies the mouse pointer shape in void text areas,
up or down on the page; adjusting the width
of spaces within text.
* Display Margins:: Displaying text or images to the side of the main text.
-* Display Fringe Bitmaps:: Displaying a fringe bitmap in a specific line.
* Conditional Display:: Making any of the above features conditional
depending on some Lisp expression.
@end menu
@item :width @var{width}
If @var{width} is an integer or floating point number, it specifies
that the space width should be @var{width} times the normal character
-width. The @var{width} may also be a @dfn{pixel width} specification
+width. @var{width} can also be a @dfn{pixel width} specification
(@pxref{Pixel Specification}).
@item :relative-width @var{factor}
@item :align-to @var{hpos}
Specifies that the space should be wide enough to reach @var{hpos}.
-If the value @var{hpos} is an integer or a floating point number, it
-is measured in units of the normal character width. The @var{hpos}
-may also be a @dfn{pixel width} specification (@pxref{Pixel Specification}).
+If @var{hpos} is a number, it is measured in units of the normal
+character width. @var{hpos} can also be a @dfn{pixel width}
+specification (@pxref{Pixel Specification}).
@end table
- The @code{:height} and @code{:align-to} properties are also supported
-on non-window systems.
-
You should use one and only one of the above properties. You can
-also specify the height of the space, with other properties:
+also specify the height of the space, with these properties:
@table @code
@item :height @var{height}
Don't use both @code{:height} and @code{:relative-height} together.
+ The @code{:height} and @code{:align-to} properties are supported on
+non-graphic terminals, but the other space properties in this section
+are not.
+
@node Pixel Specification
@subsection Pixel Specification for Spaces
@cindex spaces, pixel specification
The value of the @code{:width}, @code{:align-to}, @code{:height},
-and @code{:ascent} properties can be a (trivial) expression
-which is evaluated during redisplay. The result of the evaluation is
-used as an absolute number of pixels.
+and @code{:ascent} properties can be a special kind of expression that
+is evaluated during redisplay. The result of the evaluation is used
+as an absolute number of pixels.
The following expressions are supported:
@example
@group
- EXPR ::= NUM | (NUM) | UNIT | ELEM | POS | IMAGE | FORM
- NUM ::= INTEGER | FLOAT | SYMBOL
- UNIT ::= in | mm | cm | width | height
- ELEM ::= left-fringe | right-fringe | left-margin | right-margin
+ @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | IMAGE | @var{form}
+ @var{num} ::= @var{integer} | @var{float} | @var{symbol}
+ @var{unit} ::= in | mm | cm | width | height
+ @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
| scroll-bar | text
- POS ::= left | center | right
- FORM ::= (NUM . EXPR) | (OP EXPR ...)
- OP ::= + | -
+ @var{pos} ::= left | center | right
+ @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
+ @var{op} ::= + | -
@end group
@end example
- The form @var{NUM} specifies a fractional width or height of the
-default frame font size. The form @code{(@var{NUM})} specifies an
-absolute number of pixels. If a symbol @var{SYMBOL} is specified, its
+ The form @var{num} specifies a fraction of the default frame font
+height or width. The form @code{(@var{num})} specifies an absolute
+number of pixels. If @var{num} is a symbol, @var{symbol}, its
buffer-local variable binding is used.
- The @code{in}, @code{mm}, and @code{cm} units specifies the number
-of pixels per inch, milli-meter, and centi-meter, resp. The
-@code{width} and @code{height} units correspond to the width and
-height of the current face font. An image specification @var{IMAGE}
+ The @code{in}, @code{mm}, and @code{cm} units specify the number of
+pixels per inch, millimeter, and centimeter, respectively. The
+@code{width} and @code{height} units correspond to the default width
+and height of the current face. An image specification @code{IMAGE}
corresponds to the width or height of the image.
The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
used with @code{:align-to} to specify a position relative to the left
edge, center, or right edge of the text area.
- One of the above window elements (except @code{text}) can also be
+ Any of the above window elements (except @code{text}) can also be
used with @code{:align-to} to specify that the position is relative to
the left edge of the given area. Once the base offset for a relative
position has been set (by the first occurrence of one of these
to the left edge of the text area. For example, @samp{:align-to 0} in a
header-line aligns with the first text column in the text area.
- The value of the form @code{(@var{NUM} . @var{EXPR})} is the value of
-@var{NUM} multiplied by the value of the expression @var{EXPR}. For
-example, @samp{(2 . in)} specifies a width of 2 inches, while
-@samp{(0.5 . IMAGE)} specifies half the width (or height) of the
-specified image.
+ A value of the form @code{(@var{num} . @var{expr})} stands
+multiplying the values of @var{num} and @var{expr}. For example,
+@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
+IMAGE)} specifies half the width (or height) of the specified image.
- The form @code{(+ @var{EXPR} ...)} adds up the value of the
-expressions. The form @code{(- @var{EXPR} ...)} negates or subtracts
+ The form @code{(+ @var{expr} ...)} adds up the value of the
+expressions. The form @code{(- @var{expr} ...)} negates or subtracts
the value of the expressions.
-
@node Other Display Specs
@subsection Other Display Specifications
+ Here are the other sorts of display specifications that you can use
+in the @code{display} text property.
+
@table @code
@item (image . @var{image-props})
This is in fact an image descriptor (@pxref{Images}). When used as a
that has the display specification.
@item (slice @var{x} @var{y} @var{width} @var{height})
-This property is used with an @code{image} property to specify a
-@dfn{slice} (a partial area) of the image to display. The top left
-corner of the slice is specified by @var{y} and @var{x} and the width
-and height of the slice is specified by @var{width} and @var{height}.
-Integer values are taken as pixel values. A floating point number in
-the range 0.0 - 1.0 is relative to the width or height of the whole
-image.
+This specification together with @code{image} specifies a @dfn{slice}
+(a partial area) of the image to display. The elements @var{y} and
+@var{x} specify the top left corner of the slice, within the image;
+@var{width} and @var{height} specify the width and height of the
+slice. Integer values are numbers of pixels. A floating point number
+in the range 0.0--1.0 stands for that fraction of the width or height
+of the entire image.
@item ((margin nil) @var{string})
@itemx @var{string}
If @var{window} is @code{nil}, the selected window is used.
@end defun
-@node Display Fringe Bitmaps
-@subsection Displaying Bitmaps in the Fringes
-@cindex display fringes
-@cindex margins, fringes
-
- You can display a bitmap in the left or right fringes for a given
-line in a window using the @code{display} property.
-
- To put text in the left or right fringe of the window, use a
-display specification of the form @code{(left-fringe @var{bitmap} [@var{face}])}
-or @code{(right-fringe @var{bitmap} [@var{face}])} on one of the
-characters on the corresponding text line.
-
- The @var{bitmap} is an opaque integer identifying the bitmap, and the
-optional @var{face} is the name of the face whose foreground and
-background color is to be used for displaying the bitmap.
-
-@defun fringe-bitmaps-at-pos &optional pos window
-This function returns the fringe bitmaps of the display row containing
-position @var{pos} in window @var{window}. The return value is a cons
-@code{(@var{left} . @var{right})} where @var{left} and @var{right}
-are the fringe bitmap numbers for the bitmaps in the left and right
-fringe, resp.
-
- Returns @code{nil} if @var{pos} is not visible in window
-@var{window}. If @var{window} is @code{nil}, use the selected window.
-If @var{pos} is @code{nil}, use value of point in that window.
-@end defun
-
@node Conditional Display
@subsection Conditional Display Specifications
@cindex conditional display specifications
When you click the mouse when the mouse pointer is over a hot-spot, an
event is composed by combining the @var{id} of the hot-spot with the
-mouse event, e.g. @samp{[area4 mouse-1]} if the hot-spot's @var{id} is
-@samp{area4}.
-
+mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
+@var{id} is @code{area4}.
@end table
@defun image-mask-p spec &optional frame
The argument @var{slice} specifies a slice of the image to insert. If
@var{slice} is @code{nil} or omitted the whole image is inserted.
-Otherwise, @var{slice} is a list
-@code{(@var{x} @var{y} @var{width} @var{height})}
-which specifies the @var{x} and @var{y} positions and
+Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
+@var{height})} which specifies the @var{x} and @var{y} positions and
@var{width} and @var{height} of the image area to insert. Integer
-values are taken as pixel values. A floating point number in the
-range 0.0 - 1.0 is relative to the width or height of the image.
+values are in units of pixels. A floating point number in the range
+0.0--1.0 stands for that fraction of the width or height of the entire
+image.
Internally, this function inserts @var{string} in the buffer, and gives
it a @code{display} property which specifies @var{image}. @xref{Display
@end defun
@defun insert-sliced-image image &optional string area rows cols
-This function inserts @var{image} in the current buffer at point like
-@code{insert-image}, but the image is automatically split into
-@var{rows} x @var{cols} equally sized slices.
+This function inserts @var{image} in the current buffer at point, like
+@code{insert-image}, but splits the image into @var{rows}x@var{cols}
+equally sized slices.
@end defun
@defun put-image image pos &optional string area