;; might get converted to ^M when building loaddefs.el
(define-key map [(control ?m)] 'push-button)
(define-key map [mouse-2] 'push-button)
+ ;; FIXME: You'd think that for keymaps coming from text-properties on the
+ ;; mode-line or header-line, the `mode-line' or `header-line' prefix
+ ;; shouldn't be necessary!
+ (define-key map [mode-line mouse-2] 'push-button)
+ (define-key map [header-line mouse-2] 'push-button)
map)
"Keymap used by buttons.")
(defun button-get (button prop)
"Get the property of button BUTTON named PROP."
- (if (overlayp button)
- (overlay-get button prop)
- ;; Must be a text-property button.
- (get-text-property button prop)))
+ (cond ((overlayp button)
+ (overlay-get button prop))
+ ((button--area-button-p button)
+ (get-text-property 0 prop (button--area-button-string button)))
+ (t ; Must be a text-property button.
+ (get-text-property button prop))))
(defun button-put (button prop val)
"Set BUTTON's PROP property to VAL."
;; Disallow updating the `category' property directly.
(error "Button `category' property may not be set directly")))
;; Add the property.
- (if (overlayp button)
- (overlay-put button prop val)
- ;; Must be a text-property button.
- (put-text-property
- (or (previous-single-property-change (1+ button) 'button)
- (point-min))
- (or (next-single-property-change button 'button)
- (point-max))
- prop val)))
-
-(defsubst button-activate (button &optional use-mouse-action)
+ (cond ((overlayp button)
+ (overlay-put button prop val))
+ ((button--area-button-p button)
+ (setq button (button--area-button-string button))
+ (put-text-property 0 (length button) prop val button))
+ (t ; Must be a text-property button.
+ (put-text-property
+ (or (previous-single-property-change (1+ button) 'button)
+ (point-min))
+ (or (next-single-property-change button 'button)
+ (point-max))
+ prop val))))
+
+(defun button-activate (button &optional use-mouse-action)
"Call BUTTON's action property.
If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
instead of its normal action; if the button has no mouse-action,
-the normal action is used instead."
+the normal action is used instead.
+
+The action can either be a marker or a function. If it's a
+marker then goto it. Otherwise it it is a function then it is
+called with BUTTON as only argument. BUTTON is either an
+overlay, a buffer position, or (for buttons in the mode-line or
+header-line) a string."
(let ((action (or (and use-mouse-action (button-get button 'mouse-action))
(button-get button 'action))))
(if (markerp action)
(defun button-label (button)
"Return BUTTON's text label."
- (buffer-substring-no-properties (button-start button) (button-end button)))
+ (if (button--area-button-p button)
+ (substring-no-properties (button--area-button-string button))
+ (buffer-substring-no-properties (button-start button)
+ (button-end button))))
(defsubst button-type (button)
"Return BUTTON's button-type."
"Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
(button-type-subtype-p (button-get button 'type) type))
+(defalias 'button--area-button-p 'stringp
+ "Return non-nil if BUTTON is an area button.
+Such area buttons are used for buttons in the mode-line and header-line.")
+
+(defalias 'button--area-button-string 'identity
+ "Return area button BUTTON's button-string.")
\f
;; Creating overlay buttons
(cons 'button (cons (list t) properties))
object)
;; Return something that can be used to get at the button.
- beg))
+ (or object beg)))
(defun insert-text-button (label &rest properties)
"Insert a button with the label LABEL.
USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
instead of its normal action; if the button has no mouse-action,
the normal action is used instead. The action may be either a
-function to call or a marker to display.
+function to call or a marker to display and is invoked using
+`button-activate' (which see).
+
POS defaults to point, except when `push-button' is invoked
interactively as the result of a mouse-event, in which case, the
mouse event is used.
;; POS is a mouse event; switch to the proper window/buffer
(let ((posn (event-start pos)))
(with-current-buffer (window-buffer (posn-window posn))
- (push-button (posn-point posn) t)))
+ (if (posn-area posn)
+ ;; mode-line or header-line event
+ (button-activate (car (posn-string posn)) t)
+ (push-button (posn-point posn)) t)))
;; POS is just normal position
(let ((button (button-at (or pos (point)))))
- (if (not button)
- nil
+ (when button
(button-activate button use-mouse-action)
t))))