A dialog box is a variant of a pop-up menu---it looks a little
different, it always appears in the center of a frame, and it has just
-one level and one pane. The main use of dialog boxes is for asking
-questions that the user can answer with ``yes'', ``no'', and a few other
-alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
-dialog boxes instead of the keyboard, when called from commands invoked
-by mouse clicks.
-
-@defun x-popup-dialog position contents
+one level and one or more buttons. The main use of dialog boxes is
+for asking questions that the user can answer with ``yes'', ``no'',
+and a few other alternatives. With a single button, they can also
+force the user to acknowledge important information. The functions
+@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
+keyboard, when called from commands invoked by mouse clicks.
+
+@defun x-popup-dialog position contents header
This function displays a pop-up dialog box and returns an indication of
what selection the user makes. The argument @var{contents} specifies
the alternatives to offer; it has this format:
@code{x-popup-menu}, but the precise coordinates or the individual
window don't matter; only the frame matters.
+If @var{header} is non-nil, the frame title for the box is
+``Information'', otherwise it is ``Question''. The former is used
+for @code{message-box} (@pxref{The Echo Area}).
+
In some configurations, Emacs cannot display a real dialog box; so
instead it displays the same items in a pop-up menu in the center of the
frame.