prepare_image_for_display (it->f, img);
it->ascent = it->phys_ascent = image_ascent (img, face);
- it->descent = it->phys_descent = img->height + 2 * img->margin - it->ascent;
- it->pixel_width = img->width + 2 * img->margin;
+ it->descent = it->phys_descent = img->height + 2 * img->vmargin - it->ascent;
+ it->pixel_width = img->width + 2 * img->hmargin;
it->nglyphs = 1;
/* If there is a margin around the image, adjust x- and y-position
by that margin. */
- if (s->img->margin)
- {
- x += s->img->margin;
- y += s->img->margin;
- }
+ x += s->img->hmargin;
+ y += s->img->vmargin;
if (s->img->pixmap)
{
/* If there is a margin around the image, adjust x- and y-position
by that margin. */
- if (s->img->margin)
- {
- x += s->img->margin;
- y += s->img->margin;
- }
+ x += s->img->hmargin;
+ y += s->img->vmargin;
if (s->hl == DRAW_IMAGE_SUNKEN
|| s->hl == DRAW_IMAGE_RAISED)
/* If there is a margin around the image, adjust x- and y-position
by that margin. */
- if (s->img->margin)
- {
- x += s->img->margin;
- y += s->img->margin;
- }
+ x += s->img->hmargin;
+ y += s->img->vmargin;
if (s->img->pixmap)
{
{
int x, y;
int box_line_width = s->face->box_line_width;
- int margin = s->img->margin;
int height;
Pixmap pixmap = None;
flickering. */
s->stippled_p = s->face->stipple != 0;
if (height > s->img->height
- || margin
+ || s->img->hmargin
+ || s->img->vmargin
|| s->img->mask
|| s->img->pixmap == 0
|| s->width != s->background_width)