XSETINT (bar->start, 0);
XSETINT (bar->end, 0);
bar->dragging = Qnil;
+ bar->redraw_needed_p = Qnil;
#ifdef USE_TOOLKIT_SCROLL_BARS
bar->track_top = Qnil;
bar->track_height = Qnil;
BLOCK_INPUT;
/* If already correctly positioned, do nothing. */
- if (!(XINT (bar->left) == sb_left
- && XINT (bar->top) == top
- && XINT (bar->width) == sb_width
- && XINT (bar->height) == height))
+ if (XINT (bar->left) == sb_left
+ && XINT (bar->top) == top
+ && XINT (bar->width) == sb_width
+ && XINT (bar->height) == height)
+ {
+ if (!NILP (bar->redraw_needed_p))
+ {
+#if USE_CG_DRAWING
+ mac_prepare_for_quickdraw (f);
+#endif
+ Draw1Control (SCROLL_BAR_CONTROL_HANDLE (bar));
+ }
+ }
+ else
{
/* Since toolkit scroll bars are smaller than the space reserved
for them on the frame, we have to clear "under" them. */
UNBLOCK_INPUT;
}
+ bar->redraw_needed_p = Qnil;
+
#ifdef USE_TOOLKIT_SCROLL_BARS
if (NILP (bar->track_top))
{
x_scroll_bar_clear (f)
FRAME_PTR f;
{
- XTcondemn_scroll_bars (f);
- XTjudge_scroll_bars (f);
+ Lisp_Object bar;
+
+ /* We can have scroll bars even if this is 0,
+ if we just turned off scroll bar mode.
+ But in that case we should not clear them. */
+ if (FRAME_HAS_VERTICAL_SCROLL_BARS (f))
+ for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar);
+ bar = XSCROLL_BAR (bar)->next)
+ XSCROLL_BAR (bar)->redraw_needed_p = Qt;
}
\f