gl_state.b_property = BEGV;
gl_state.e_property = ZV + 1;
gl_state.object = Qnil;
- gl_state.offset = 0;
if (parse_sexp_lookup_properties)
{
if (count > 0)
/* Same as above, but in OBJECT. If OBJECT is nil, use current buffer.
If it is t (which is only used in fast_c_string_match_ignore_case),
- ignore properties altogether.
-
- This is meant for regex-emacs.c to use. For buffers, regex-emacs.c
- passes arguments to the UPDATE_SYNTAX_TABLE functions which are
- relative to BEGV. So if it is a buffer, we set the offset field to
- BEGV. */
+ ignore properties altogether. */
void
SETUP_SYNTAX_TABLE_FOR_OBJECT (Lisp_Object object,
if (BUFFERP (gl_state.object))
{
struct buffer *buf = XBUFFER (gl_state.object);
- gl_state.b_property = 1;
- gl_state.e_property = BUF_ZV (buf) - BUF_BEGV (buf) + 1;
- gl_state.offset = BUF_BEGV (buf) - 1;
+ gl_state.b_property = BEG;
+ gl_state.e_property = BUF_ZV (buf);
}
else if (NILP (gl_state.object))
{
- gl_state.b_property = 1;
- gl_state.e_property = ZV - BEGV + 1;
- gl_state.offset = BEGV - 1;
+ gl_state.b_property = BEG;
+ gl_state.e_property = ZV; /* FIXME: Why not +1 like in SETUP_SYNTAX_TABLE? */
}
else if (EQ (gl_state.object, Qt))
{
gl_state.b_property = 0;
gl_state.e_property = PTRDIFF_MAX;
- gl_state.offset = 0;
}
else
{
gl_state.b_property = 0;
gl_state.e_property = 1 + SCHARS (gl_state.object);
- gl_state.offset = 0;
}
if (parse_sexp_lookup_properties)
- update_syntax_table (from + gl_state.offset - (count <= 0),
+ update_syntax_table (from - (count <= 0),
count, 1, gl_state.object);
}
if (!i)
return;
i = gl_state.forward_i;
- gl_state.b_property = i->position - gl_state.offset;
- gl_state.e_property = INTERVAL_LAST_POS (i) - gl_state.offset;
+ gl_state.b_property = i->position;
+ gl_state.e_property = INTERVAL_LAST_POS (i);
}
else
{
{
invalidate = false;
gl_state.forward_i = i;
- gl_state.e_property = INTERVAL_LAST_POS (i) - gl_state.offset;
+ gl_state.e_property = INTERVAL_LAST_POS (i);
}
}
else if (charpos >= INTERVAL_LAST_POS (i)) /* Move right. */
{
invalidate = false;
gl_state.backward_i = i;
- gl_state.b_property = i->position - gl_state.offset;
+ gl_state.b_property = i->position;
}
}
}
if (count > 0)
{
gl_state.backward_i = i;
- gl_state.b_property = i->position - gl_state.offset;
+ gl_state.b_property = i->position;
}
else
{
gl_state.forward_i = i;
- gl_state.e_property = INTERVAL_LAST_POS (i) - gl_state.offset;
+ gl_state.e_property = INTERVAL_LAST_POS (i);
}
}
{
if (count > 0)
{
- gl_state.e_property = i->position - gl_state.offset;
+ gl_state.e_property = i->position;
gl_state.forward_i = i;
}
else
{
gl_state.b_property
- = i->position + LENGTH (i) - gl_state.offset;
+ = i->position + LENGTH (i);
gl_state.backward_i = i;
}
return;
if (count > 0)
{
gl_state.e_property
- = i->position + LENGTH (i) - gl_state.offset
+ = i->position + LENGTH (i)
/* e_property at EOB is not set to ZV but to ZV+1, so that
we can do INC(from);UPDATE_SYNTAX_TABLE_FORWARD without
having to check eob between the two. */
}
else
{
- gl_state.b_property = i->position - gl_state.offset;
+ gl_state.b_property = i->position;
gl_state.backward_i = i;
}
return;
while (!parse_sexp_lookup_properties
|| pos < gl_state.e_property);
- update_syntax_table_forward (pos + gl_state.offset,
- false, gl_state.object);
+ update_syntax_table_forward (pos, false, gl_state.object);
}
}
else
and possibly at the
intervals too, depending
on: */
- /* Offset for positions specified to UPDATE_SYNTAX_TABLE. */
- ptrdiff_t offset;
};
extern struct gl_state_s gl_state;
: BUFFERP (gl_state.object)
? ((buf_bytepos_to_charpos
(XBUFFER (gl_state.object),
- (bytepos + BUF_BEGV_BYTE (XBUFFER (gl_state.object)) - 1)))
- - BUF_BEGV (XBUFFER (gl_state.object)) + 1)
+ (bytepos + BUF_BEGV_BYTE (XBUFFER (gl_state.object)) - 1))))
: NILP (gl_state.object)
- ? BYTE_TO_CHAR (bytepos + BEGV_BYTE - 1) - BEGV + 1
+ ? BYTE_TO_CHAR (bytepos + BEGV_BYTE - 1)
: bytepos);
}
UPDATE_SYNTAX_TABLE_FORWARD (ptrdiff_t charpos)
{ /* Performs just-in-time syntax-propertization. */
if (parse_sexp_lookup_properties && charpos >= gl_state.e_property)
- update_syntax_table_forward (charpos + gl_state.offset,
- false, gl_state.object);
+ update_syntax_table_forward (charpos, false, gl_state.object);
}
/* Make syntax table state (gl_state) good for CHARPOS, assuming it is
UPDATE_SYNTAX_TABLE_BACKWARD (ptrdiff_t charpos)
{
if (parse_sexp_lookup_properties && charpos < gl_state.b_property)
- update_syntax_table (charpos + gl_state.offset, -1, false, gl_state.object);
+ update_syntax_table (charpos, -1, false, gl_state.object);
}
/* Make syntax table good for CHARPOS. */