(DISP_CHAR_VECTOR): Handle multibyte characters.
#define DISP_INVIS_VECTOR(dp) ((dp)->extras[4])
#define DISP_BORDER_GLYPH(dp) ((dp)->extras[5])
+extern Lisp_Object disp_char_vector ();
+
#define DISP_CHAR_VECTOR(dp, c) \
- (SINGLE_BYTE_CHAR_P(c) ? (dp)->contents[c] : Qnil)
+ (SINGLE_BYTE_CHAR_P(c) ? (dp)->contents[c] : disp_char_vector ((dp), (c)))
/* Defined in window.c. */
extern struct Lisp_Char_Table *window_display_table ();