currently good for a position before POS. */
#define UPDATE_SYNTAX_TABLE_FORWARD(pos) \
- ((pos) >= gl_state.e_property - gl_state.offset \
+ ((pos) >= gl_state.e_property \
? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \
gl_state.object), \
1) \
currently good for a position after POS. */
#define UPDATE_SYNTAX_TABLE_BACKWARD(pos) \
- ((pos) <= gl_state.b_property - gl_state.offset \
+ ((pos) <= gl_state.b_property \
? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \
gl_state.object), \
1) \
/* Make syntax table good for POS. */
#define UPDATE_SYNTAX_TABLE(pos) \
- ((pos) <= gl_state.b_property - gl_state.offset \
+ ((pos) <= gl_state.b_property \
? (update_syntax_table ((pos) + gl_state.offset, -1, 0, \
gl_state.object), \
1) \
- : ((pos) >= gl_state.e_property - gl_state.offset \
+ : ((pos) >= gl_state.e_property \
? (update_syntax_table ((pos) + gl_state.offset, 1, 0, \
gl_state.object), \
1) \
if (BUFFERP (gl_state.object)) \
{ \
struct buffer *buf = XBUFFER (gl_state.object); \
- gl_state.b_property = BUF_BEGV (buf) - 1; \
- gl_state.e_property = BUF_ZV (buf); \
+ gl_state.b_property = 0; \
+ gl_state.e_property = BUF_ZV (buf) - BUF_BEGV (buf) + 1; \
gl_state.offset = BUF_BEGV (buf) - 1; \
} \
else if (NILP (gl_state.object)) \
{ \
- gl_state.b_property = BEGV - 1; \
- gl_state.e_property = ZV; \
+ gl_state.b_property = 0; \
+ gl_state.e_property = ZV - BEGV + 1; \
gl_state.offset = BEGV - 1; \
} \
else if (EQ (gl_state.object, Qt)) \