@item bool-vector-p
@xref{Bool-Vectors, bool-vector-p}.
+@item booleanp
+@xref{nil and t, booleanp}.
+
@item bufferp
@xref{Buffer Basics, bufferp}.
@item mutexp
@xref{Mutexes, mutexp}.
-@item wholenump
-@xref{Predicates on Numbers, wholenump}.
-
@item nlistp
@xref{List-related Predicates, nlistp}.
-@item numberp
-@xref{Predicates on Numbers, numberp}.
-
@item number-or-marker-p
@xref{Predicates on Markers, number-or-marker-p}.
+@item numberp
+@xref{Predicates on Numbers, numberp}.
+
@item overlayp
@xref{Overlays, overlayp}.
@item sequencep
@xref{Sequence Functions, sequencep}.
+@item string-or-null-p
+@xref{Predicates for Strings, string-or-null-p}.
+
@item stringp
@xref{Predicates for Strings, stringp}.
@item vectorp
@xref{Vectors, vectorp}.
+@item wholenump
+@xref{Predicates on Numbers, wholenump}.
+
@item window-configuration-p
@xref{Window Configurations, window-configuration-p}.
@item windowp
@xref{Basic Windows, windowp}.
-
-@item booleanp
-@xref{nil and t, booleanp}.
-
-@item string-or-null-p
-@xref{Predicates for Strings, string-or-null-p}.
-
-@item threadp
-@xref{Basic Thread Functions, threadp}.
-
-@item mutexp
-@xref{Mutexes, mutexp}.
-
-@item condition-variable-p
-@xref{Condition Variables, condition-variable-p}.
@end table
The most general way to check the type of an object is to call the