draw_fringe_bitmap_1 (w, row, left_p, overlay, NO_FRINGE_BITMAP);
if (left_p && row->overlay_arrow_p)
- draw_fringe_bitmap_1 (w, row, 1, 1, OVERLAY_ARROW_BITMAP);
+ draw_fringe_bitmap_1 (w, row, 1, 1,
+ (w->overlay_arrow_bitmap
+ ? w->overlay_arrow_bitmap
+ : OVERLAY_ARROW_BITMAP));
}
left = row->left_user_fringe_bitmap;
left_face_id = row->left_user_fringe_face_id;
}
-#if 0 /* this is now done via an overlay */
- else if (row->overlay_arrow_p)
- left = OVERLAY_ARROW_BITMAP;
-#endif
else if (row->indicate_bob_p && boundary_pos <= 0)
left = ((row->indicate_eob_p && boundary_pos < 0)
? LEFT_BRACKET_BITMAP : TOP_LEFT_ANGLE_BITMAP);