struct user_cursor_bitmap_info cursor_bitmaps[] =
{
- { NULL, NULL, 0, 0, 0, 0 }, /* text_cursor */
- { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* nontext_cursor */
- { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* modeline_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* hand_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* hourglass_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* horizontal_drag_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* vertical_drag_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* left_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* top_left_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* top_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* top_right_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* right_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* bottom_right_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* bottom_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* bottom_left_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* no_cursor */
+ { ibeam_ptr_bits, ibeam_ptrmask_bits, 15, 15, 7, 7 }, /* text_cursor */
+ { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* nontext_cursor */
+ { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* modeline_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* hand_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* hourglass_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* horizontal_drag_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* vertical_drag_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* left_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* top_left_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* top_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* top_right_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* right_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* bottom_right_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* bottom_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* bottom_left_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* no_cursor */
};
/* Array of cursor bitmaps for each system cursor ID. This is used to
color in user-specified cursors. */
struct user_cursor_bitmap_info cursor_bitmaps_for_id[28] =
{
- { NULL, NULL, 0, 0, 0, 0 },
- { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 },
+ { ibeam_ptr_bits, ibeam_ptrmask_bits, 15, 15, 7, 7 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { cross_ptr_bits, cross_ptrmask_bits, 30, 30, 15, 15 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
};
static void *
typedef haiku Window;
typedef int Display;
+/* Cursor bitmaps. These are only used to create colored cursors when
+ the user specifies a mouse color. */
+
+MAYBE_UNUSED static unsigned char cross_ptr_bits[] =
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00,
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x07, 0xf0, 0x1f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00,
+ 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80,
+ 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+ };
+
+MAYBE_UNUSED static unsigned char cross_ptrmask_bits[] =
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xc0, 0x01,
+ 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0,
+ 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00,
+ 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xfc, 0x07, 0xf0, 0x1f, 0xfe, 0x0f, 0xf8, 0x3f, 0xfc, 0x07,
+ 0xf0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00,
+ 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01,
+ 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xc0,
+ 0x01, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+ };
+
+MAYBE_UNUSED static unsigned char ibeam_ptr_bits[] =
+ {
+ 0x00, 0x00, 0x00, 0x00, 0xfc, 0x1f, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
+ 0xc0, 0x01, 0xfc, 0x1f, 0x00, 0x00, 0x00, 0x00
+ };
+
+MAYBE_UNUSED static unsigned char ibeam_ptrmask_bits[] =
+ {
+ 0x00, 0x00, 0xfc, 0x1f, 0xfe, 0x3f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0,
+ 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03,
+ 0xfc, 0x1f, 0xfe, 0x3f, 0xfc, 0x1f, 0x00, 0x00
+ };
+
#endif /* _HAIKU_GUI_H_ */