\f
/* Mouse warping. */
+void
+x_set_mouse_pixel_position (f, pix_x, pix_y)
+ struct frame *f;
+ int pix_x, pix_y;
+{
+ BLOCK_INPUT;
+
+ pix_x += f->output_data.win32->left_pos;
+ pix_y += f->output_data.win32->top_pos;
+
+ SetCursorPos (pix_x, pix_y);
+
+ UNBLOCK_INPUT;
+}
+
void
x_set_mouse_position (f, x, y)
struct frame *f;
if (pix_y < 0) pix_y = 0;
if (pix_y > PIXEL_HEIGHT (f)) pix_y = PIXEL_HEIGHT (f);
- BLOCK_INPUT;
-
- SetCursorPos (pix_x, pix_y);
-
- UNBLOCK_INPUT;
-}
-
-/* Move the mouse to position pixel PIX_X, PIX_Y relative to frame F. */
-
-void
-x_set_mouse_pixel_position (f, pix_x, pix_y)
- struct frame *f;
- int pix_x, pix_y;
-{
- BLOCK_INPUT;
-
- SetCursorPos (pix_x, pix_y);
-
- UNBLOCK_INPUT;
+ x_set_mouse_pixel_position (f, pix_x, pix_y);
}
\f
/* focus shifting, raising and lowering. */