2001-11-06 Richard M. Stallman <rms@gnu.org>
+ * play/gomoku.el (gomoku): Doc fix.
+
* jka-compr.el (jka-compr-partial-uncompress): Support
an alternative of not using dd.
(jka-compr-dd-program): Use defcustom to define this.
;; Copyright (C) 1988, 1994, 1996, 2001 Free Software Foundation, Inc.
;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
+;; Maintainer: FSF
;; Adapted-By: ESR, Daniel Pfeiffer <occitan@esperanto.org>
;; Keywords: games
;; I have been told that, in "The TRUE Gomoku", some restrictions are made
;; about the squares where one may play, or else there is a known forced win
;; for the first player. This program has no such restriction, but it does not
-;; know about the forced win, nor do I. Furthermore, you probably do not know
-;; it yourself :-).
+;; know about the forced win, nor do I.
+;; See http://renju.nu/r1rulhis.htm for more information.
;; There are two main places where you may want to customize the program: key
;;;###autoload
(defun gomoku (&optional n m)
"Start a Gomoku game between you and Emacs.
+
If a game is in progress, this command allow you to resume it.
If optional arguments N and M are given, an N by M board is used.
If prefix arg is given for N, M is prompted for.
You play by moving the cursor over the square you choose and hitting
\\<gomoku-mode-map>\\[gomoku-human-plays].
+
+This program actually plays a simplified or archaic version of the
+Gomoku game, and ought to be upgraded to use the full modern rules.
+
Use \\[describe-mode] for more info."
(interactive (if current-prefix-arg
(list (prefix-numeric-value current-prefix-arg)