-;;; avoid.el --- make mouse pointer stay out of the way of editing
+;;; avoid.el --- make mouse pointer stay out of the way of editing -*- lexical-binding: t -*-
;; Copyright (C) 1993-1994, 2000-2021 Free Software Foundation, Inc.
:initialize 'custom-initialize-default
:type '(choice (const :tag "none" nil) (const banish) (const jump)
(const animate) (const exile) (const proteus))
- :group 'avoid
:require 'avoid
:version "20.3")
"Average distance that mouse will be moved when approached by cursor.
Only applies in Mouse Avoidance mode `jump' and its derivatives.
For best results make this larger than `mouse-avoidance-threshold'."
- :type 'integer
- :group 'avoid)
+ :type 'integer)
(defcustom mouse-avoidance-nudge-var 10
"Variability of `mouse-avoidance-nudge-dist' (which see)."
- :type 'integer
- :group 'avoid)
+ :type 'integer)
(defcustom mouse-avoidance-animation-delay .01
"Delay between animation steps, in seconds."
- :type 'number
- :group 'avoid)
+ :type 'number)
(defcustom mouse-avoidance-threshold 5
"Mouse-pointer's flight distance.
If the cursor gets closer than this, the mouse pointer will move away.
Only applies in Mouse Avoidance modes `animate' and `jump'."
- :type 'integer
- :group 'avoid)
+ :type 'integer)
(defcustom mouse-avoidance-banish-position '((frame-or-window . frame)
(side . right)
(mouse-avoidance-nudge-mouse)
(if (not (eq (selected-frame) (car old-pos)))
;; This should never happen.
- (apply 'set-mouse-position old-pos)))))
+ (apply #'set-mouse-position old-pos)))))
;;;###autoload
(defun mouse-avoidance-mode (&optional mode)