(setq coding-system-alist (cons (list (symbol-name symbol))
coding-system-alist)))
-(defun set-buffer-file-coding-system (coding-system &optional force)
+(defun set-buffer-file-coding-system (coding-system &optional force nomodify)
"Set the file coding-system of the current buffer to CODING-SYSTEM.
This means that when you save the buffer, it will be converted
according to CODING-SYSTEM. For a list of possible values of CODING-SYSTEM,
This marks the buffer modified so that the succeeding \\[save-buffer]
surely saves the buffer with CODING-SYSTEM. From a program, if you
-don't want to mark the buffer modified, just set the variable
-`buffer-file-coding-system' directly."
+don't want to mark the buffer modified, specify t for NOMODIFY.
+If you know exactly what coding system you want to use,
+just set the variable `buffer-file-coding-system' directly."
(interactive "zCoding system for saving file (default, nil): \nP")
(check-coding-system coding-system)
(if (and coding-system buffer-file-coding-system (null force))
(find-new-buffer-file-coding-system last-coding-system-used))
(modified-p (buffer-modified-p)))
(when coding-system
- (set-buffer-file-coding-system coding-system t)
+ ;; Tell set-buffer-file-coding-system not to mark the file
+ ;; as modified; we just read it, and it's supposed to be unmodified.
+ ;; Marking it modified would try to lock it, which would
+ ;; check the modtime, and we don't want to do that again now.
+ (set-buffer-file-coding-system coding-system t t)
(if (and enable-multibyte-characters
(or (eq coding-system 'no-conversion)
(eq (coding-system-type coding-system) 5))
(= (buffer-size) inserted))
;; For coding systems no-conversion and raw-text...,
;; edit the buffer as unibyte.
- (let ((pos-marker (copy-marker (+ (point) inserted))))
+ (let ((pos-marker (copy-marker (+ (point) inserted)))
+ ;; Prevent locking.
+ (buffer-file-name nil))
(set-buffer-multibyte nil)
(setq inserted (- pos-marker (point)))))
(set-buffer-modified-p modified-p))))