(unwind-protect
(let ((file (plist-get (cdr spec) :file))
gs
- (timeout 10))
- ;; Wait while property gets freed from a previous ghostscript
- ;; process
- (while (and (not (zerop (length (x-window-property "GHOSTVIEW"
- frame))))
- (not (zerop timeout)))
- (sit-for 0 100 t)
- (setq timeout (1- timeout)))
- ;; No use waiting longer. We might want to try killing off
- ;; stuck processes, but there is no point in doing so: either
- ;; they are stuck for good, in which case the user would
- ;; probably be responsible for that, and killing them off will
- ;; make debugging harder, or they are not. In that case, they
- ;; will cause incomplete displays. But the same will happen
- ;; if they are killed, anyway.
+ (timeout 40))
+ ;; Wait while property gets freed from a previous ghostscript process
+ ;; sit-for returns nil as soon as input starts being
+ ;; available, so if we want to give GhostScript a reasonable
+ ;; chance of starting up, we better use sleep-for. We let
+ ;; sleep-for wait only half the time because if input is
+ ;; available, it is more likely that we don't care that much
+ ;; about garbled redisplay and are in a hurry.
+ (while (and
+ ;; Wait while the property is not yet available
+ (not (zerop (length (x-window-property "GHOSTVIEW"
+ frame))))
+ ;; The following was an alternative condition: wait
+ ;; while there is still a process running. The idea
+ ;; was to avoid contention between processes. Turned
+ ;; out even more sluggish.
+ ;; (get-buffer-process "*GS*")
+ (not (zerop timeout)))
+ (unless (sit-for 0 100 t)
+ (sleep-for 0 50))
+ (setq timeout (1- timeout)))
+
+ ;; No use waiting longer. We might want to try killing off
+ ;; stuck processes, but there is no point in doing so: either
+ ;; they are stuck for good, in which case the user would
+ ;; probably be responsible for that, and killing them off will
+ ;; make debugging harder, or they are not. In that case, they
+ ;; will cause incomplete displays. But the same will happen
+ ;; if they are killed, anyway. The whole is rather
+ ;; disconcerting, and fast scrolling through a dozen images
+ ;; will make Emacs freeze for a while. The alternatives are a)
+ ;; proper implementation not waiting at all but creating
+ ;; appropriate queues, or b) permanently bad display due to
+ ;; bad cached images. So remember that this
+ ;; is just a hack and if people don't like the behaviour, they
+ ;; will most likely like the easy alternatives even less.
+ ;; And at least the image cache will make the delay apparent
+ ;; just once.
(gs-set-ghostview-window-prop frame spec img-width img-height)
(gs-set-ghostview-colors-window-prop frame pixel-colors)
(setenv "GHOSTVIEW" window-and-pixmap-id)