/* Create a brand new menu structure. */
XMenu *
-XMenuCreate (int foo, int bar)
+XMenuCreate (Display *foo1, Window foo2, char *foo3)
{
return IT_menu_create ();
}
clear that it should be placed out there, but I don't know what else
to do. */
int
-XMenuAddPane (XMenu *menu, char *txt, int enable)
+XMenuAddPane (Display *foo, XMenu *menu, char *txt, int enable)
{
int len;
/* Create a new item in a menu pane. */
int
-XMenuAddSelection (XMenu *menu, int pane, int foo, char *txt, int enable)
+XMenuAddSelection (Display *bar, XMenu *menu, int pane,
+ int foo, char *txt, int enable)
{
int len;
}
/* Decide where the menu would be placed if requested at (X,Y). */
-XMenuLocate (XMenu *menu, int foo1, int foo2, int x, int y,
+void
+XMenuLocate (Display *foo0, XMenu *menu, int foo1, int foo2, int x, int y,
int *ulx, int *uly, int *width, int *height)
{
if (menu->count == 1 && menu->submenu[0])
/* Display menu, wait for user's response, and return that response. */
int
-XMenuActivate (XMenu *menu, int *pane, int *selidx,
+XMenuActivate (Display *foo, XMenu *menu, int *pane, int *selidx,
int x0, int y0, unsigned ButtonMask, char **txt)
{
IT_menu_state *state;
}
/* Dispose of a menu. */
-XMenuDestroy (XMenu *menu)
+void
+XMenuDestroy (Display *foo, XMenu *menu)
{
int i;
if (menu->allocated)
{
for (i = 0; i < menu->count; i++)
if (menu->submenu[i])
- XMenuDestroy (menu->submenu[i]);
+ XMenuDestroy (foo, menu->submenu[i]);
xfree (menu->text);
xfree (menu->submenu);
xfree (menu->panenumber);