--- /dev/null
+;;; 5x5.el -- Simple little puzzle game.
+
+;; Copyright (C) 1999 Free Software Foundationm, Inc.
+
+;; Author: Dave Pearson <davep@hagbard.demon.co.uk>
+;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk>
+;; Created: 1998-10-03
+;; Version: $Revision: 1.15 $
+;; Keywords: games puzzles
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING. If not, write to the
+;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+;; Boston, MA 02111-1307, USA.
+
+;;; Commentary:
+
+;; The aim of 5x5 is to fill in all the squares. If you need any more of an
+;; explanation you probably shouldn't play the game.
+
+;;; TODO:
+
+;; o The code for updating the grid needs to be re-done. At the moment it
+;; simply re-draws the grid every time a move is made.
+;;
+;; o Look into starting up the display with colour. gamegrid.el looks
+;; interesting, perhaps that is the way to go?
+
+;;; Thanks:
+
+;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
+;; emacs mode.
+;;
+;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
+;; solver.
+
+;; Things we need.
+
+(eval-when-compile
+ (require 'cl))
+
+;; If customize isn't available just use defvar instead.
+(eval-and-compile
+ (unless (fboundp 'defgroup)
+ (defmacro defgroup (&rest rest) nil)
+ (defmacro defcustom (symbol init docstring &rest rest)
+ `(defvar ,symbol ,init ,docstring))))
+
+;; Customize options.
+
+(defgroup 5x5 nil
+ "5x5 - Silly little puzzle game."
+ :group 'games
+ :prefix "5x5-")
+
+(defcustom 5x5-grid-size 5
+ "*Size of the playing area."
+ :type 'integer
+ :group '5x5)
+
+(defcustom 5x5-x-scale 4
+ "*X scaling factor for drawing the grid."
+ :type 'integer
+ :group '5x5)
+
+(defcustom 5x5-y-scale 3
+ "*Y scaling factor for drawing the grid."
+ :type 'integer
+ :group '5x5)
+
+(defcustom 5x5-animate-delay .01
+ "*Delay in seconds when animating a solution crack."
+ :type 'number
+ :group '5x5)
+
+(defcustom 5x5-hassle-me t
+ "*Should 5x5 ask you when you want to do a destructive operation?"
+ :type 'boolean
+ :group '5x5)
+
+(defcustom 5x5-mode-hook nil
+ "*Hook run on starting 5x5."
+ :type 'hook
+ :group '5x5)
+
+;; Non-customize variables.
+
+(defvar 5x5-grid nil
+ "5x5 grid contents.")
+
+(defvar 5x5-x-pos 2
+ "X position of cursor.")
+
+(defvar 5x5-y-pos 2
+ "Y position of cursor.")
+
+(defvar 5x5-moves 0
+ "Moves made.")
+
+(defvar 5x5-cracking nil
+ "Are we in cracking mode?")
+
+(defvar 5x5-buffer-name "*5x5*"
+ "Name of the 5x5 play buffer.")
+
+(defvar 5x5-mode-map nil
+ "Local keymap for the 5x5 game.")
+
+;; Keymap.
+
+(unless 5x5-mode-map
+ (let ((map (make-sparse-keymap)))
+ (suppress-keymap map t)
+ (define-key map "?" #'describe-mode)
+ (define-key map "\r" #'5x5-flip-current)
+ (define-key map " " #'5x5-flip-current)
+ (define-key map [up] #'5x5-up)
+ (define-key map [down] #'5x5-down)
+ (define-key map [left] #'5x5-left)
+ (define-key map [tab] #'5x5-right)
+ (define-key map [right] #'5x5-right)
+ (define-key map [(control a)] #'5x5-bol)
+ (define-key map [(control e)] #'5x5-eol)
+ (define-key map [home] #'5x5-bol)
+ (define-key map [end] #'5x5-eol)
+ (define-key map [prior] #'5x5-first)
+ (define-key map [next] #'5x5-last)
+ (define-key map "r" #'5x5-randomize)
+ (define-key map [(control c) (control r)] #'5x5-crack-randomly)
+ (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
+ (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
+ (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
+ (define-key map "n" #'5x5-new-game)
+ (define-key map "q" #'5x5-quit-game)
+ (setq 5x5-mode-map map)))
+
+;; Menu definition.
+
+(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
+ '("5x5"
+ ["New game" 5x5-new-game t]
+ ["Random game" 5x5-randomize t]
+ ["Quit game" 5x5-quit-game t]
+ "---"
+ ["Crack randomly" 5x5-crack-randomly t]
+ ["Crack mutating current" 5x5-crack-mutating-current t]
+ ["Crack mutating best" 5x5-crack-mutating-best t]
+ ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
+
+;; Gameplay functions.
+
+(put '5x5-mode 'mode-class 'special)
+
+(defun 5x5-mode ()
+ "A mode for playing `5x5'
+
+The key bindings for 5x5-mode are:
+
+\\{5x5-mode-map}"
+ (kill-all-local-variables)
+ (use-local-map 5x5-mode-map)
+ (setq major-mode '5x5-mode
+ mode-name "5x5")
+ (run-hooks '5x5-mode-hook)
+ (setq buffer-read-only t
+ truncate-lines t)
+ (buffer-disable-undo (current-buffer)))
+
+;;;###autoload
+(defun 5x5 (&optional size)
+ "Play 5x5.
+
+The object of 5x5 is very simple, by moving around the grid and flipping
+squares you must fill the grid.
+
+5x5 keyboard bindings are:
+\\<5x5-mode-map>
+Flip \\[5x5-flip-current]
+Move up \\[5x5-up]
+Move down \\[5x5-down]
+Move left \\[5x5-left]
+Move right \\[5x5-right]
+Start new game \\[5x5-new-game]
+New game with random grid \\[5x5-randomize]
+Random cracker \\[5x5-crack-randomly]
+Mutate current cracker \\[5x5-crack-mutating-current]
+Mutaue best cracker \\[5x5-crack-mutating-best]
+Mutate xor cracker \\[5x5-crack-xor-mutate]
+Quit current game \\[5x5-quit-game]"
+
+ (interactive "P")
+ (setq 5x5-cracking nil)
+ (when size
+ (setq 5x5-grid-size size))
+ (switch-to-buffer 5x5-buffer-name)
+ (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
+ (5x5-new-game))
+ (5x5-draw-grid (list 5x5-grid))
+ (5x5-position-cursor)
+ (5x5-mode))
+
+(defun 5x5-new-game ()
+ "Start a new game of `5x5'."
+ (interactive)
+ (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
+ (setq 5x5-x-pos (/ 5x5-grid-size 2)
+ 5x5-y-pos (/ 5x5-grid-size 2)
+ 5x5-moves 0
+ 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
+ (when (interactive-p)
+ (5x5-draw-grid (list 5x5-grid))
+ (5x5-position-cursor))))
+
+(defun 5x5-quit-game ()
+ "Quit the current game of `5x5'."
+ (interactive)
+ (kill-buffer 5x5-buffer-name))
+
+(defun 5x5-make-new-grid ()
+ "Create and return a new `5x5' grid structure."
+ (let ((grid (make-vector 5x5-grid-size nil)))
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (aset grid y (make-vector 5x5-grid-size nil)))
+ grid))
+
+(defun 5x5-cell (grid y x)
+ "Return the value of the cell in GRID at location X,Y."
+ (aref (aref grid y) x))
+
+(defun 5x5-set-cell (grid y x value)
+ "Set the value of cell X,Y in GRID to VALUE."
+ (aset (aref grid y) x value))
+
+(defun 5x5-flip-cell (grid y x)
+ "Flip the value of cell X,Y in GRID."
+ (5x5-set-cell grid y x (not (5x5-cell grid y x))))
+
+(defun 5x5-copy-grid (grid)
+ "Make a new copy of GRID."
+ (let ((copy (5x5-make-new-grid)))
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (5x5-set-cell copy y x (5x5-cell grid y x))))
+ copy))
+
+(defun 5x5-make-move (grid row col)
+ "Make a move on GRID at row ROW and column COL."
+ (5x5-flip-cell grid row col)
+ (if (> row 0)
+ (5x5-flip-cell grid (1- row) col))
+ (if (< row (- 5x5-grid-size 1))
+ (5x5-flip-cell grid (1+ row) col))
+ (if (> col 0)
+ (5x5-flip-cell grid row (1- col)))
+ (if (< col (- 5x5-grid-size 1))
+ (5x5-flip-cell grid row (1+ col)))
+ grid)
+
+(defun 5x5-row-value (row)
+ "Get the \"on-value\" for grid row ROW."
+ (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
+
+(defun 5x5-grid-value (grid)
+ "Get the \"on-value\" for grid GRID."
+ (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
+
+(defun 5x5-draw-grid-end ()
+ "Draw the top/bottom of the grid"
+ (insert "+")
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (insert "-" (make-string 5x5-x-scale ?-)))
+ (insert "-+ "))
+
+(defun 5x5-draw-grid (grids)
+ "Draw the grids GRIDS into the current buffer."
+ (let ((buffer-read-only nil))
+ (erase-buffer)
+ (loop for grid in grids do (5x5-draw-grid-end))
+ (insert "\n")
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for lines from 0 to (1- 5x5-y-scale) do
+ (loop for grid in grids do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (insert (if (zerop x) "| " " ")
+ (make-string 5x5-x-scale
+ (if (5x5-cell grid y x) ?# ?.))))
+ (insert " | "))
+ (insert "\n")))
+ (loop for grid in grids do (5x5-draw-grid-end))
+ (insert "\n")
+ (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
+
+(defun 5x5-position-cursor ()
+ "Position the cursor on the grid."
+ (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
+ (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
+
+(defun 5x5-made-move ()
+ "Keep track of how many moves have been made."
+ (incf 5x5-moves))
+
+(defun 5x5-make-random-grid ()
+ "Make a random grid."
+ (let ((grid (5x5-make-new-grid)))
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (if (zerop (random 2))
+ (5x5-flip-cell grid y x))))
+ grid))
+
+;; Cracker functions.
+
+;;;###autoload
+(defun 5x5-crack-randomly ()
+ "Attempt to crack 5x5 using random solutions."
+ (interactive)
+ (5x5-crack #'5x5-make-random-solution))
+
+;;;###autoload
+(defun 5x5-crack-mutating-current ()
+ "Attempt to crack 5x5 by mutating the current solution."
+ (interactive)
+ (5x5-crack #'5x5-make-mutate-current))
+
+;;;###autoload
+(defun 5x5-crack-mutating-best ()
+ "Attempt to crack 5x5 by mutating the best solution."
+ (interactive)
+ (5x5-crack #'5x5-make-mutate-best))
+
+;;;###autoload
+(defun 5x5-crack-xor-mutate ()
+ "Attempt to crack 5x5 by xor the current and best solution and then
+mutating the result."
+ (interactive)
+ (5x5-crack #'5x5-make-xor-with-mutation))
+
+;;;###autoload
+(defun 5x5-crack (breeder)
+ "Attempt to find a solution for 5x5.
+
+5x5-crack takes the argument BREEDER which should be a function that takes
+two parameters, the first will be a grid vector array that is the current
+solution and the second will be the best solution so far. The function
+should return a grid vector array that is the new solution."
+
+ (interactive "aBreeder function: ")
+ (5x5)
+ (setq 5x5-cracking t)
+ (let* ((best-solution (5x5-make-random-grid))
+ (current-solution best-solution)
+ (best-result (5x5-make-new-grid))
+ (current-result (5x5-make-new-grid))
+ (target (* 5x5-grid-size 5x5-grid-size)))
+ (while (and (< (5x5-grid-value best-result) target)
+ (not (input-pending-p)))
+ (setq current-result (5x5-play-solution current-solution best-solution))
+ (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
+ (setq best-solution current-solution
+ best-result current-result))
+ (setq current-solution (funcall breeder
+ (5x5-copy-grid current-solution)
+ (5x5-copy-grid best-solution)))))
+ (setq 5x5-cracking nil))
+
+(defun 5x5-make-random-solution (&rest ignore)
+ "Make a random solution."
+ (5x5-make-random-grid))
+
+(defun 5x5-make-mutate-current (current best)
+ "Mutate the current solution."
+ (5x5-mutate-solution current))
+
+(defun 5x5-make-mutate-best (current best)
+ "Mutate the best solution."
+ (5x5-mutate-solution best))
+
+(defun 5x5-make-xor-with-mutation (current best)
+ "xor current and best solution then mutate the result."
+ (let ((xored (5x5-make-new-grid)))
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (5x5-set-cell xored y x
+ (5x5-xor (5x5-cell current y x)
+ (5x5-cell best y x)))))
+ (5x5-mutate-solution xored)))
+
+(defun 5x5-mutate-solution (solution)
+ "Randomly flip bits in the solution."
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
+ (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
+ (5x5-flip-cell solution y x))))
+ solution)
+
+(defun 5x5-play-solution (solution best)
+ "Play a solution on an empty grid. This destroys the current game in
+progress because it is an animated attempt."
+ (5x5-new-game)
+ (loop for y from 0 to (1- 5x5-grid-size) do
+ (loop for x from 0 to (1- 5x5-grid-size) do
+ (setq 5x5-y-pos y
+ 5x5-x-pos x)
+ (if (5x5-cell solution y x)
+ (5x5-flip-current))
+ (5x5-draw-grid (list 5x5-grid solution best))
+ (5x5-position-cursor)
+ (sit-for 5x5-animate-delay)))
+ 5x5-grid)
+
+;; Keyboard response functions.
+
+(defun 5x5-flip-current ()
+ "Make a move on the current cursor location."
+ (interactive)
+ (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
+ (5x5-made-move)
+ (unless 5x5-cracking
+ (5x5-draw-grid (list 5x5-grid)))
+ (5x5-position-cursor)
+ (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
+ (beep)
+ (message "You win!")))
+
+(defun 5x5-up ()
+ "Move up."
+ (interactive)
+ (unless (zerop 5x5-y-pos)
+ (decf 5x5-y-pos)
+ (5x5-position-cursor)))
+
+(defun 5x5-down ()
+ "Move down."
+ (interactive)
+ (unless (= 5x5-y-pos (1- 5x5-grid-size))
+ (incf 5x5-y-pos)
+ (5x5-position-cursor)))
+
+(defun 5x5-left ()
+ "Move left."
+ (interactive)
+ (unless (zerop 5x5-x-pos)
+ (decf 5x5-x-pos)
+ (5x5-position-cursor)))
+
+(defun 5x5-right ()
+ "Move right."
+ (interactive)
+ (unless (= 5x5-x-pos (1- 5x5-grid-size))
+ (incf 5x5-x-pos)
+ (5x5-position-cursor)))
+
+(defun 5x5-bol ()
+ "Move to beginning of line."
+ (interactive)
+ (setq 5x5-x-pos 0)
+ (5x5-position-cursor))
+
+(defun 5x5-eol ()
+ "Move to end of line."
+ (interactive)
+ (setq 5x5-x-pos (1- 5x5-grid-size))
+ (5x5-position-cursor))
+
+(defun 5x5-first ()
+ "Move to the first cell."
+ (interactive)
+ (setq 5x5-x-pos 0
+ 5x5-y-pos 0)
+ (5x5-position-cursor))
+
+(defun 5x5-last ()
+ "Move to the last cell."
+ (interactive)
+ (setq 5x5-x-pos (1- 5x5-grid-size)
+ 5x5-y-pos (1- 5x5-grid-size))
+ (5x5-position-cursor))
+
+(defun 5x5-randomize ()
+ "Randomize the grid."
+ (interactive)
+ (when (5x5-y-or-n-p "Start a new game with a random grid? ")
+ (setq 5x5-x-pos (/ 5x5-grid-size 2)
+ 5x5-y-pos (/ 5x5-grid-size 2)
+ 5x5-moves 0
+ 5x5-grid (5x5-make-random-grid))
+ (unless 5x5-cracking
+ (5x5-draw-grid (list 5x5-grid)))
+ (5x5-position-cursor)))
+
+;; Support functions
+
+(defun 5x5-xor (x y)
+ "Boolean exclusive-or of X and Y."
+ (and (or x y) (not (and x y))))
+
+(defun 5x5-y-or-n-p (prompt)
+ "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
+ (if 5x5-hassle-me
+ (y-or-n-p prompt)
+ t))
+
+(provide '5x5)
+
+;;; 5x5.el ends here