and make it a Lisp_Object.
Cursor modeline_cursor;
Cursor cross_cursor;
- /* The name that was associated with the icon, the last time
+ /* The name to use for the icon, the last time
it was refreshed. Usually the same as the name of the
- buffer in the currently selected window in the frame */
- char *icon_label;
+ buffer in the currently selected window in the frame.
+ nil means not explicitly specified. */
+ Lisp_Object icon_name;
/* Flag to set when the X window needs to be completely repainted. */
int needs_exposure;