@defvar overlay-arrow-string
This variable holds the string to display to call attention to a
particular line, or @code{nil} if the arrow feature is not in use.
-On a graphical display the contents of the string are ignored; instead a
-glyph is displayed in the fringe area to the left of the display area.
+On a graphical display the contents of the string are ignored if the
+left fringe is shown; instead a glyph is displayed in the fringe area
+to the left of the display area.
@end defvar
@defvar overlay-arrow-position
This variable holds a marker that indicates where to display the overlay
arrow. It should point at the beginning of a line. On a non-graphical
-display the arrow text
+display, or when the left fringe is not shown, the arrow text
appears at the beginning of that line, overlaying any text that would
otherwise appear. Since the arrow is usually short, and the line
usually begins with indentation, normally nothing significant is
Each variable on this list can have properties
@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
-specify an overlay arrow string (for text terminals) or fringe bitmap
-(for graphical terminals) to display at the corresponding overlay
-arrow position. If either property is not set, the default
-@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
-is used.
+specify an overlay arrow string (for text terminals or graphical
+terminals without the left fringe shown) or fringe bitmap
+(for graphical terminals with a left fringe) to display at the
+corresponding overlay arrow position. If either property is not set,
+the default @code{overlay-arrow-string} or @code{overlay-arrow} fringe
+indicator is used.
@node Scroll Bars