@item
@file{emacstool.c}, support for running Emacs under SunView/Sun Windows,
@item
-@file{sun.el}, keybindings for sunterm keys,
+@file{sun.el}, key bindings for sunterm keys,
@item
@file{sun-curs.el}, cursor definitions for Sun Windows, and
@item
@chapter Skeletons as Abbrev Expansions
@cindex skeletons as abbrevs
- Rather than use a keybinding for every skeleton command, you can also
+ Rather than use a key binding for every skeleton command, you can also
define an abbreviation (@pxref{(emacs)Defining Abbrevs}) that will expand
(@pxref{(emacs)Expanding Abbrevs}) into the skeleton.
@page
-@cindex Help application, keybindings
-@cindex Keybindings, in help application
+@cindex Help application, key bindings
+@cindex Key bindings, in help application
The help window is normally displayed in a separate frame. The
following commands can be used to navigate inside the help system.
@cindex Templates
IDLWAVE can insert IDL code templates into the buffer. For a few
-templates, this is done with direct keybindings:
+templates, this is done with direct key bindings:
@multitable @columnfractions .15 .85
@item @kbd{C-c C-c}
@kindex C-c C-d
Programs can be compiled, run, and debugged directly from the source
-buffer in Emacs. The IDLWAVE shell installs keybindings both in the
+buffer in Emacs. The IDLWAVE shell installs key bindings both in the
shell buffer and in all IDL code buffers of the current Emacs session.
On Emacs versions which support this, it also installs a debugging
toolbar. The display of the toolbar can be toggled with @kbd{C-c C-d
C-t} (@code{idlwave-shell-toggle-toolbar}).
-The debugging keybindings are by default on the prefix key @kbd{C-c
+The debugging key bindings are by default on the prefix key @kbd{C-c
C-d}, so for example setting a breakpoint is done with @kbd{C-c C-d
C-b}, compiling a source file with @kbd{C-c C-d C-c}. If you find this
too much work you can choose a combination of modifier keys which is not
\input texinfo @c -*-texinfo-*-
-@c $Id: mh-e.texi,v 1.10 2001/05/18 11:26:06 eliz Exp $
+@c $Id: mh-e.texi,v 1.11 2001/05/19 09:21:27 eliz Exp $
@c %**start of header
@setfilename ../info/mh-e
@settitle mh-e
@end group
@end smallexample
-To use the function @code{add-enriched-text}, first create keybindings
+To use the function @code{add-enriched-text}, first create key bindings
for it (@pxref{Customizing Sending}). Then, set the mark with
@kbd{C-@@} or @kbd{C-SPC}, type in the text to be highlighted, and type
@kbd{C-c t b}. This adds @samp{<bold>} where you set the mark and
next-to-last line in the frame. The mode line starts and ends with
dashes. On a text-mode display, the mode line is in inverse video if
the terminal supports that; on a graphics display, the mode line has a
-3D box appearence to help it stand out.
+3D box appearance to help it stand out.
Normally, the mode line looks like this:
@cindex directional window selection
@findex windmove-right
@findex windmove-default-keybindings
- The Windmove commands move directionally between neighbouring windows in
+ The Windmove commands move directionally between neighboring windows in
a frame. @kbd{M-x windmove-right} selects the window immediately to the
right of the currently selected one, and similarly for the ``left,'' ``up,''
and ``down'' counterparts. @kbd{M-x windmove-default-keybindings} binds