Return nil if that position is scrolled vertically out of view.
If a character is only partially visible, nil is returned, unless the
optional argument PARTIALLY is non-nil.
-POS defaults to point in WINDOW; WINDOW defaults to the selected window. */)
+POS defaults to point in WINDOW; WINDOW defaults to the selected window.
+
+If POS is visible, return t if PARTIALLY is nil; if PARTIALLY is non-nil,
+return value is a list (X Y PARTIAL) where X and Y are the pixel relative
+coordinate */)
(pos, window, partially)
Lisp_Object pos, window, partially;
{
register int posint;
register struct buffer *buf;
struct text_pos top;
- Lisp_Object in_window;
- int fully_p;
+ Lisp_Object in_window = Qnil;
+ int fully_p = 1;
+ int x, y;
w = decode_window (window);
buf = XBUFFER (w->buffer);
else
posint = XMARKER (w->pointm)->charpos;
- /* If position is above window start, it's not visible. */
- if (posint < CHARPOS (top))
- in_window = Qnil;
- else if (XFASTINT (w->last_modified) >= BUF_MODIFF (buf)
- && XFASTINT (w->last_overlay_modified) >= BUF_OVERLAY_MODIFF (buf)
- && posint < BUF_Z (buf) - XFASTINT (w->window_end_pos))
- {
- /* If frame is up-to-date, and POSINT is < window end pos, use
- that info. This doesn't work for POSINT == end pos, because
- the window end pos is actually the position _after_ the last
- char in the window. */
- if (NILP (partially))
- {
- pos_visible_p (w, posint, &fully_p, NILP (partially));
- in_window = fully_p ? Qt : Qnil;
- }
- else
- in_window = Qt;
- }
- else if (posint > BUF_ZV (buf))
- in_window = Qnil;
- else if (CHARPOS (top) < BUF_BEGV (buf) || CHARPOS (top) > BUF_ZV (buf))
- /* If window start is out of range, do something reasonable. */
- in_window = Qnil;
- else
- {
- if (pos_visible_p (w, posint, &fully_p, NILP (partially)))
- in_window = !NILP (partially) || fully_p ? Qt : Qnil;
- else
- in_window = Qnil;
- }
-
+ /* If position is above window start or outside buffer boundaries,
+ or if window start is out of range, position is not visible. */
+ if (posint >= CHARPOS (top)
+ && posint <= BUF_ZV (buf)
+ && CHARPOS (top) >= BUF_BEGV (buf)
+ && CHARPOS (top) <= BUF_ZV (buf)
+ && pos_visible_p (w, posint, &fully_p, &x, &y, NILP (partially))
+ && (!NILP (partially) || fully_p))
+ in_window = Qt;
+
+ if (!NILP (in_window) && !NILP (partially))
+ in_window = Fcons (make_number (x),
+ Fcons (make_number (y),
+ Fcons (fully_p ? Qt : Qnil, Qnil)));
return in_window;
}
0, 1, 0,
doc: /* Force redisplay of all windows.
If optional arg OBJECT is a window, force redisplay of that window only.
-If OBJECT is a buffer or buffer name, force redisplay of all windows
+If OBJECT is a buffer or buffer name, force redisplay of all windows
displaying that buffer. */)
(object)
Lisp_Object object;
++update_mode_lines;
return Qt;
}
-
+
if (STRINGP (object))
object = Fget_buffer (object);
if (BUFFERP (object) && !NILP (XBUFFER (object)->name))
Lisp_Object prev_window, prev_buffer;
prev_window = selected_window;
XSETBUFFER (prev_buffer, old);
-
+
/* Select the window that was chosen, for running the hook.
Note: Both Fselect_window and select_window_norecord may
set-buffer to the buffer displayed in the window,
vertical_type = Qnil;
if (!(EQ (vertical_type, Qnil)
- || EQ (vertical_type, Qleft)
+ || EQ (vertical_type, Qleft)
|| EQ (vertical_type, Qright)
|| EQ (vertical_type, Qt)))
error ("Invalid type of vertical scroll bar");
Smooth scrolling
***********************************************************************/
-DEFUN ("window-vscroll", Fwindow_vscroll, Swindow_vscroll, 0, 1, 0,
+DEFUN ("window-vscroll", Fwindow_vscroll, Swindow_vscroll, 0, 2, 0,
doc: /* Return the amount by which WINDOW is scrolled vertically.
Use the selected window if WINDOW is nil or omitted.
-Value is a multiple of the canonical character height of WINDOW. */)
- (window)
- Lisp_Object window;
+Normally, value is a multiple of the canonical character height of WINDOW;
+optional second arg PIXELS_P means value is measured in pixels. */)
+ (window, pixels_p)
+ Lisp_Object window, pixels_p;
{
Lisp_Object result;
struct frame *f;
f = XFRAME (w->frame);
if (FRAME_WINDOW_P (f))
- result = FRAME_CANON_Y_FROM_PIXEL_Y (f, -w->vscroll);
+ result = (NILP (pixels_p)
+ ? FRAME_CANON_Y_FROM_PIXEL_Y (f, -w->vscroll)
+ : make_number (-w->vscroll));
else
result = make_number (0);
return result;
DEFUN ("set-window-vscroll", Fset_window_vscroll, Sset_window_vscroll,
- 2, 2, 0,
+ 2, 3, 0,
doc: /* Set amount by which WINDOW should be scrolled vertically to VSCROLL.
-WINDOW nil means use the selected window. VSCROLL is a non-negative
-multiple of the canonical character height of WINDOW. */)
- (window, vscroll)
- Lisp_Object window, vscroll;
+WINDOW nil means use the selected window. Normally, VSCROLL is a
+non-negative multiple of the canonical character height of WINDOW;
+optional third arg PIXELS_P non-nil means that VSCROLL is in pixels. */)
+ (window, vscroll, pixels_p)
+ Lisp_Object window, vscroll, pixels_p;
{
struct window *w;
struct frame *f;
{
int old_dy = w->vscroll;
- w->vscroll = - FRAME_LINE_HEIGHT (f) * XFLOATINT (vscroll);
+ w->vscroll = - (NILP (pixels_p)
+ ? FRAME_LINE_HEIGHT (f) * XFLOATINT (vscroll)
+ : XFLOATINT (vscroll));
w->vscroll = min (w->vscroll, 0);
/* Adjust glyph matrix of the frame if the virtual display
XBUFFER (w->buffer)->prevent_redisplay_optimizations_p = 1;
}
- return Fwindow_vscroll (window);
+ return Fwindow_vscroll (window, pixels_p);
}
\f