if (pos < ZV)
{
+ extern int scroll_margin;
+
+ int this_scroll_margin = scroll_margin;
+
+ /* Don't use a scroll margin that is negative or too large. */
+ if (this_scroll_margin < 0)
+ this_scroll_margin = 0;
+
+ if (XINT (w->height) < 4 * scroll_margin)
+ this_scroll_margin = XINT (w->height) / 4;
+
set_marker_restricted (w->start, make_number (pos), w->buffer);
w->start_at_line_beg = bolp;
w->update_mode_line = Qt;
XSETFASTINT (w->last_modified, 0);
XSETFASTINT (w->last_overlay_modified, 0);
+
+ /* If we scrolled forward, put point enough lines down
+ that it is outside the scroll margin. */
+ if (n > 0 && this_scroll_margin > 0)
+ {
+ SET_PT (pos);
+ Fvertical_motion (make_number (this_scroll_margin), window);
+ pos = PT;
+ }
+
if (pos > opoint)
- SET_PT (pos);
+ {
+ SET_PT (pos);
+ }
if (n < 0)
{
+ /* If we scrolled backward, put point near the end of the window
+ but not within the scroll margin. */
SET_PT (pos);
- tem = Fvertical_motion (make_number (ht), window);
- if (PT > opoint || XFASTINT (tem) < ht)
+ tem = Fvertical_motion (make_number (ht - this_scroll_margin), window);
+ if (PT > opoint || XFASTINT (tem) < ht - this_scroll_margin)
SET_PT (opoint);
else
Fvertical_motion (make_number (-1), window);