if (FRAME_INSERT_COST (f))
free (FRAME_INSERT_COST (f));
if (FRAME_DELETEN_COST (f))
- FRAME_DELETEN_COST (f);
+ free (FRAME_DELETEN_COST (f));
if (FRAME_INSERTN_COST (f))
- FRAME_INSERTN_COST (f);
+ free (FRAME_INSERTN_COST (f));
if (FRAME_DELETE_COST (f))
- FRAME_DELETE_COST (f);
+ free (FRAME_DELETE_COST (f));
/* Since some events are handled at the interrupt level, we may get
an event for f at any time; if we zero out the frame's display