+2008-07-24 Juanma Barranquero <lekktu@gmail.com>
+
+ * play/solitaire.el (solitaire-mode): Fix typo in docstring.
+ Set `show-trailing-whitespace' to nil.
+ (solitaire, solitaire-mode-map, solitaire-mode-hook, solitaire-solve):
+ Fix typos in docstrings.
+
2008-07-24 Chong Yidong <cyd@stupidchicken.com>
* textmodes/enriched.el (enriched-mode-map): Bind C-a and C-j via
;;; Code:
(defgroup solitaire nil
- "Game of solitaire."
+ "Game of Solitaire."
:prefix "solitaire-"
:group 'games)
(defvar solitaire-mode-map nil
- "Keymap for playing solitaire.")
+ "Keymap for playing Solitaire.")
(defcustom solitaire-mode-hook nil
- "Hook to run upon entry to solitaire."
+ "Hook to run upon entry to Solitaire."
:type 'hook
:group 'solitaire)
(put 'solitaire-mode 'mode-class 'special)
(defun solitaire-mode ()
- "Major mode for playing solitaire.
-To learn how to play solitaire, see the documentation for function
+ "Major mode for playing Solitaire.
+To learn how to play Solitaire, see the documentation for function
`solitaire'.
\\<solitaire-mode-map>
The usual mnemonic keys move the cursor around the board; in addition,
(kill-all-local-variables)
(use-local-map solitaire-mode-map)
(setq truncate-lines t)
+ (setq show-trailing-whitespace nil)
(setq major-mode 'solitaire-mode)
(setq mode-name "Solitaire")
(run-mode-hooks 'solitaire-mode-hook))
Undo moves using \\[solitaire-undo].
Check for possible moves using \\[solitaire-do-check].
\(The variable `solitaire-auto-eval' controls whether to automatically
-check after each move or undo)
+check after each move or undo.)
What is Solitaire?
;; And here's the spoiler:)
(defun solitaire-solve ()
- "Spoil solitaire by solving the game for you - nearly ...
+ "Spoil Solitaire by solving the game for you - nearly ...
... stops with five stones left ;)"
(interactive)
(let ((allmoves [up up S-down up left left S-right up up left S-down