static void keymap_panes P_ ((Lisp_Object *, int, int));
static void single_keymap_panes P_ ((Lisp_Object, Lisp_Object, Lisp_Object,
int, int));
-static void single_menu_item P_ ((Lisp_Object, Lisp_Object, Lisp_Object *,
- int, int, int *));
static void list_of_panes P_ ((Lisp_Object));
static void list_of_items P_ ((Lisp_Object));
finish_menu_items ();
}
+/* Args passed between single_keymap_panes and single_menu_item. */
+struct skp
+ {
+ Lisp_Object pending_maps;
+ int maxdepth, notreal;
+ int notbuttons;
+ };
+
+static void single_menu_item P_ ((Lisp_Object, Lisp_Object, Lisp_Object,
+ struct skp*));
+
/* This is a recursive subroutine of keymap_panes.
It handles one keymap, KEYMAP.
The other arguments are passed along
int notreal;
int maxdepth;
{
- Lisp_Object pending_maps = Qnil;
- Lisp_Object tail, item;
- struct gcpro gcpro1, gcpro2;
- int notbuttons = 0;
+ struct skp skp;
+ struct gcpro gcpro1;
+
+ skp.pending_maps = Qnil;
+ skp.maxdepth = maxdepth;
+ skp.notreal = notreal;
+ skp.notbuttons = 0;
if (maxdepth <= 0)
return;
add a prefix when (if) we see the first button. After that, notbuttons
is set to 0, to mark that we have seen a button and all non button
items need a prefix. */
- notbuttons = menu_items_used;
+ skp.notbuttons = menu_items_used;
#endif
- for (tail = keymap; CONSP (tail); tail = XCDR (tail))
- {
- GCPRO2 (keymap, pending_maps);
- /* Look at each key binding, and if it is a menu item add it
- to this menu. */
- item = XCAR (tail);
- if (CONSP (item))
- single_menu_item (XCAR (item), XCDR (item),
- &pending_maps, notreal, maxdepth, ¬buttons);
- else if (VECTORP (item))
- {
- /* Loop over the char values represented in the vector. */
- int len = XVECTOR (item)->size;
- int c;
- for (c = 0; c < len; c++)
- {
- Lisp_Object character;
- XSETFASTINT (character, c);
- single_menu_item (character, XVECTOR (item)->contents[c],
- &pending_maps, notreal, maxdepth, ¬buttons);
- }
- }
- UNGCPRO;
- }
+ GCPRO1 (skp.pending_maps);
+ map_keymap (keymap, single_menu_item, Qnil, &skp, 1);
+ UNGCPRO;
/* Process now any submenus which want to be panes at this level. */
- while (!NILP (pending_maps))
+ while (CONSP (skp.pending_maps))
{
Lisp_Object elt, eltcdr, string;
- elt = Fcar (pending_maps);
+ elt = XCAR (skp.pending_maps);
eltcdr = XCDR (elt);
string = XCAR (eltcdr);
/* We no longer discard the @ from the beginning of the string here.
Instead, we do this in xmenu_show. */
single_keymap_panes (Fcar (elt), string,
XCDR (eltcdr), notreal, maxdepth - 1);
- pending_maps = Fcdr (pending_maps);
+ skp.pending_maps = XCDR (skp.pending_maps);
}
}
\f
/* This is a subroutine of single_keymap_panes that handles one
keymap entry.
KEY is a key in a keymap and ITEM is its binding.
- PENDING_MAPS_PTR points to a list of keymaps waiting to be made into
+ SKP->PENDING_MAPS_PTR is a list of keymaps waiting to be made into
separate panes.
- If NOTREAL is nonzero, only check for equivalent key bindings, don't
+ If SKP->NOTREAL is nonzero, only check for equivalent key bindings, don't
evaluate expressions in menu items and don't make any menu.
- If we encounter submenus deeper than MAXDEPTH levels, ignore them.
- NOTBUTTONS_PTR is only used when simulating toggle boxes and radio
- buttons. It points to variable notbuttons in single_keymap_panes,
- which keeps track of if we have seen a button in this menu or not. */
+ If we encounter submenus deeper than SKP->MAXDEPTH levels, ignore them.
+ SKP->NOTBUTTONS is only used when simulating toggle boxes and radio
+ buttons. It keeps track of if we have seen a button in this menu or
+ not. */
static void
-single_menu_item (key, item, pending_maps_ptr, notreal, maxdepth,
- notbuttons_ptr)
- Lisp_Object key, item;
- Lisp_Object *pending_maps_ptr;
- int maxdepth, notreal;
- int *notbuttons_ptr;
+single_menu_item (key, item, dummy, skp)
+ Lisp_Object key, item, dummy;
+ struct skp *skp;
{
Lisp_Object map, item_string, enabled;
struct gcpro gcpro1, gcpro2;
/* Parse the menu item and leave the result in item_properties. */
GCPRO2 (key, item);
- res = parse_menu_item (item, notreal, 0);
+ res = parse_menu_item (item, skp->notreal, 0);
UNGCPRO;
if (!res)
return; /* Not a menu item. */
map = XVECTOR (item_properties)->contents[ITEM_PROPERTY_MAP];
-
- if (notreal)
+
+ if (skp->notreal)
{
/* We don't want to make a menu, just traverse the keymaps to
precompute equivalent key bindings. */
if (!NILP (map))
- single_keymap_panes (map, Qnil, key, 1, maxdepth - 1);
+ single_keymap_panes (map, Qnil, key, 1, skp->maxdepth - 1);
return;
}
{
if (!NILP (enabled))
/* An enabled separate pane. Remember this to handle it later. */
- *pending_maps_ptr = Fcons (Fcons (map, Fcons (item_string, key)),
- *pending_maps_ptr);
+ skp->pending_maps = Fcons (Fcons (map, Fcons (item_string, key)),
+ skp->pending_maps);
return;
}
Lisp_Object selected
= XVECTOR (item_properties)->contents[ITEM_PROPERTY_SELECTED];
- if (*notbuttons_ptr)
+ if (skp->notbuttons)
/* The first button. Line up previous items in this menu. */
{
- int index = *notbuttons_ptr; /* Index for first item this menu. */
+ int index = skp->notbuttons; /* Index for first item this menu. */
int submenu = 0;
Lisp_Object tem;
while (index < menu_items_used)
index += MENU_ITEMS_ITEM_LENGTH;
}
}
- *notbuttons_ptr = 0;
+ skp->notbuttons = 0;
}
/* Calculate prefix, if any, for this item. */
prefix = build_string (NILP (selected) ? "( ) " : "(*) ");
}
/* Not a button. If we have earlier buttons, then we need a prefix. */
- else if (!*notbuttons_ptr && SREF (item_string, 0) != '\0'
+ else if (!skp->notbuttons && SREF (item_string, 0) != '\0'
&& SREF (item_string, 0) != '-')
prefix = build_string (" ");
if (! (NILP (map) || NILP (enabled)))
{
push_submenu_start ();
- single_keymap_panes (map, Qnil, key, 0, maxdepth - 1);
+ single_keymap_panes (map, Qnil, key, 0, skp->maxdepth - 1);
push_submenu_end ();
}
#endif