return lookup_face (f, attrs, 0, NULL);
}
+/* Return the face ID associated with buffer position POS for
+ displaying ASCII characters, but without overlays.
+ Like face_at_buffer_position except it ignores overlays. */
+
+int
+face_at_buffer_position_no_overlays (w, pos, region_beg, region_end,
+ endptr, limit, mouse)
+ struct window *w;
+ int pos;
+ int region_beg, region_end;
+ int *endptr;
+ int limit;
+ int mouse;
+{
+ struct frame *f = XFRAME (w->frame);
+ Lisp_Object attrs[LFACE_VECTOR_SIZE];
+ Lisp_Object prop, position;
+ int i, noverlays;
+ Lisp_Object *overlay_vec;
+ Lisp_Object frame;
+ int endpos;
+ Lisp_Object propname = mouse ? Qmouse_face : Qface;
+ Lisp_Object limit1, end;
+ struct face *default_face;
+
+ /* W must display the current buffer. We could write this function
+ to use the frame and buffer of W, but right now it doesn't. */
+ /* xassert (XBUFFER (w->buffer) == current_buffer); */
+
+ XSETFRAME (frame, f);
+ XSETFASTINT (position, pos);
+
+ endpos = ZV;
+ if (pos < region_beg && region_beg < endpos)
+ endpos = region_beg;
+
+ /* Get the `face' or `mouse_face' text property at POS, and
+ determine the next position at which the property changes. */
+ prop = Fget_text_property (position, propname, w->buffer);
+ XSETFASTINT (limit1, (limit < endpos ? limit : endpos));
+ end = Fnext_single_property_change (position, propname, w->buffer, limit1);
+ if (INTEGERP (end))
+ endpos = XINT (end);
+
+ *endptr = endpos;
+
+ default_face = FACE_FROM_ID (f, DEFAULT_FACE_ID);
+
+ /* Optimize common cases where we can use the default face. */
+ if (NILP (prop)
+ && !(pos >= region_beg && pos < region_end))
+ return DEFAULT_FACE_ID;
+
+ /* Begin with attributes from the default face. */
+ bcopy (default_face->lface, attrs, sizeof attrs);
+
+ /* Merge in attributes specified via text properties. */
+ if (!NILP (prop))
+ merge_face_ref (f, prop, attrs, 1, 0);
+
+ /* If in the region, merge in the region face. */
+ if (pos >= region_beg && pos < region_end)
+ {
+ merge_named_face (f, Qregion, attrs, 0);
+
+ if (region_end < endpos)
+ endpos = region_end;
+ }
+
+ *endptr = endpos;
+
+ /* Look up a realized face with the given face attributes,
+ or realize a new one for ASCII characters. */
+ return lookup_face (f, attrs, 0, NULL);
+}
+
/* Compute the face at character position POS in Lisp string STRING on
window W, for ASCII characters.