;;; easymenu.el --- support the easymenu interface for defining a menu.
-;; Copyright (C) 1994, 1996 Free Software Foundation, Inc.
+;; Copyright (C) 1994, 1996, 1998 Free Software Foundation, Inc.
;; Keywords: emulations
;; Author: rms
and as its function definition. DOC is used as the doc string for SYMBOL.
The first element of MENU must be a string. It is the menu bar item name.
+It may be followed by the keyword argument pair
+ :filter FUNCTION
+FUNCTION is a function with one argument, the menu. It returns the actual
+menu displayed.
+
The rest of the elements are menu items.
A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
[ NAME CALLBACK [ KEYWORD ARG ] ... ]
-Where KEYWORD is one of the symbol defined below.
+Where KEYWORD is one of the symbols defined below.
:keys KEYS
A menu item can be a list. It is treated as a submenu.
The first element should be the submenu name. That's used as the
-menu item in the top-level menu. The cdr of the submenu list
-is a list of menu items, as above."
- (` (progn
- (defvar (, symbol) nil (, doc))
- (easy-menu-do-define (quote (, symbol)) (, maps) (, doc) (, menu)))))
+menu item name in the top-level menu. It may be followed by the :filter
+FUNCTION keyword argument pair. The rest of the submenu list are menu items,
+as above."
+ `(progn
+ (defvar ,symbol nil ,doc)
+ (easy-menu-do-define (quote ,symbol) ,maps ,doc ,menu)))
;;;###autoload
(defun easy-menu-do-define (symbol maps doc menu)
;; `easy-menu-define' in order to make byte compiled files
;; compatible. Therefore everything interesting is done in this
;; function.
- (set symbol (easy-menu-create-keymaps (car menu) (cdr menu)))
+ (set symbol (easy-menu-create-menu (car menu) (cdr menu)))
(fset symbol (` (lambda (event) (, doc) (interactive "@e")
(x-popup-menu event (, symbol)))))
(mapcar (function (lambda (map)
(cons (car menu) (symbol-value symbol)))))
(if (keymapp maps) (list maps) maps)))
-(defvar easy-menu-item-count 0)
+(defun easy-menu-filter-return (menu)
+ "Convert MENU to the right thing to return from a menu filter.
+MENU is a menu as computed by `easy-menu-define' or `easy-menu-create-menu' or
+a symbol whose value is such a menu.
+In Emacs a menu filter must return a menu (a keymap), in XEmacs a filter must
+return a menu items list (without menu name and keywords). This function
+returns the right thing in the two cases."
+ (easy-menu-get-map menu nil)) ; Get past indirections.
-;; Return a menu keymap corresponding to a Lucid-style menu list
-;; MENU-ITEMS, and with name MENU-NAME.
;;;###autoload
-(defun easy-menu-create-keymaps (menu-name menu-items)
- (let ((menu (make-sparse-keymap menu-name)) old-items have-buttons)
+(defun easy-menu-create-menu (menu-name menu-items)
+ "Create a menu called MENU-NAME with items described in MENU-ITEMS.
+MENU-NAME is a string, the name of the menu. MENU-ITEMS is a list of items
+possibly preceded by keyword pairs as described in `easy-menu-define'."
+ (let ((menu (make-sparse-keymap menu-name))
+ keyword filter have-buttons)
+ ;; Look for keywords.
+ (while (and menu-items (cdr menu-items)
+ (symbolp (setq keyword (car menu-items)))
+ (= ?: (aref (symbol-name keyword) 0)))
+ (if (eq keyword ':filter) (setq filter (cadr menu-items)))
+ (setq menu-items (cddr menu-items)))
;; Process items in reverse order,
;; since the define-key loop reverses them again.
(setq menu-items (reverse menu-items))
(while menu-items
- (let* ((item (car menu-items))
- (callback (if (vectorp item) (aref item 1)))
- (not-button t)
- command enabler item-string name)
- (cond ((stringp item)
- (setq command nil)
- (setq item-string (if (string-match "^-+$" item) "" item)))
- ((consp item)
- (setq command (easy-menu-create-keymaps (car item) (cdr item)))
- (setq name (setq item-string (car item))))
- ((vectorp item)
- (setq command (make-symbol (format "menu-function-%d"
- easy-menu-item-count)))
- (setq easy-menu-item-count (1+ easy-menu-item-count))
- (setq name (setq item-string (aref item 0)))
- (let ((keyword (aref item 2)))
- (if (and (symbolp keyword)
- (= ?: (aref (symbol-name keyword) 0)))
- (let ((count 2)
- style selected active keys active-specified
- arg)
- (while (> (length item) count)
- (setq keyword (aref item count))
- (setq arg (aref item (1+ count)))
- (setq count (+ 2 count))
- (cond ((eq keyword ':keys)
- (setq keys arg))
- ((eq keyword ':active)
- (setq active (or arg ''nil)
- active-specified t))
- ((eq keyword ':suffix)
- (setq item-string
- (concat item-string " " arg)))
- ((eq keyword ':style)
- (setq style arg))
- ((eq keyword ':selected)
- (setq selected arg))))
- (if keys
- (setq item-string
- (concat item-string " (" keys ")")))
- (if (and selected
- (or (eq style 'radio) (eq style 'toggle)))
- ;; Simulate checkboxes and radio buttons.
- (progn
- (setq item-string
- (concat
- (if (eval selected)
- (if (eq style 'radio) "(*) " "[X] ")
- (if (eq style 'radio) "( ) " "[ ] "))
- item-string))
- (put command 'menu-enable
- (list 'easy-menu-update-button
- item-string
- (if (eq style 'radio) ?* ?X)
- selected
- (or active t)))
- (setq not-button nil
- active nil
- have-buttons t)
- (while old-items ; Fix items aleady defined.
- (setcar (car old-items)
- (concat " " (car (car old-items))))
- (setq old-items (cdr old-items)))))
- (if active-specified (put command 'menu-enable active)))
- ;; If the third element is nil,
- ;; make this command always disabled.
- (put command 'menu-enable (or keyword ''nil))))
- (if (symbolp callback)
- (fset command callback)
- (fset command (list 'lambda () '(interactive) callback)))
- (put command 'menu-alias t)))
- (if (null command)
- ;; Handle inactive strings specially--allow any number
- ;; of identical ones.
- (setcdr menu (cons (list nil item-string) (cdr menu)))
- (if (and not-button have-buttons)
- (setq item-string (concat " " item-string)))
- (setq command (cons item-string command))
- (if (not have-buttons) ; Save all items so that we can fix
- (setq old-items (cons command old-items))) ; if we have buttons.
- (when name
- (let ((key (vector (intern name))))
- (if (lookup-key menu key)
- (setq key (vector (intern (concat name "*")))))
- (define-key menu key command)))))
+ (setq have-buttons
+ (easy-menu-do-add-item menu (car menu-items) have-buttons))
(setq menu-items (cdr menu-items)))
+ (when filter
+ (setq menu (easy-menu-make-symbol menu nil))
+ (put menu 'menu-enable
+ `(easy-menu-filter (quote ,menu) (quote ,filter))))
menu))
+
+;; Button prefixes.
+(defvar easy-menu-button-prefix
+ '((radio ?* . "( ) ") (toggle ?X . "[ ] ")))
+
+(defun easy-menu-do-add-item (menu item have-buttons &optional prev top)
+ ;; Parse an item description and add the item to a keymap. This is
+ ;; the function that is used for item definition by the other easy-menu
+ ;; functions.
+ ;; MENU is a sparse keymap.
+ ;; ITEM defines an item as in `easy-menu-define'.
+ ;; HAVE-BUTTONS is a string or nil. If not nil, use as item prefix for
+ ;; items that are not toggle or radio buttons to compensate for the
+ ;; button prefix.
+ ;; PREV is nil or a tail in MENU. If PREV is not nil put item after
+ ;; PREV in MENU, otherwise put it first in MENU.
+ ;; If TOP is true, this is an item in the menu bar itself so
+ ;; don't use prefix. In this case HAVE-BUTTONS will be nil.
+ (let (command name item-string is-button)
+ (cond
+ ((stringp item)
+ (setq item
+ (if (string-match ; If an XEmacs separator
+ "^\\(-+\\|\
+--:\\(\\(no\\|\\(sing\\|doub\\)le\\(Dashed\\)?\\)Line\\|\
+shadow\\(Double\\)?Etched\\(In\\|Out\\)\\(Dash\\)?\\)\\)$"
+ item) "" ; use a single line separator.
+ (concat have-buttons item)))
+ ;; Handle inactive strings specially,
+ ;; allow any number of identical ones.
+ (cond
+ (prev (setq menu prev))
+ ((and (consp (cdr menu)) (stringp (cadr menu))) (setq menu (cdr menu))))
+ (setcdr menu (cons (list nil item) (cdr menu))))
+ ((consp item)
+ (setq name (setq item-string (car item)))
+ (setq command (if (keymapp (setq item (cdr item))) item
+ (easy-menu-create-menu name item))))
+ ((vectorp item)
+ (setq name (setq item-string (aref item 0)))
+ (setq command (easy-menu-make-symbol (aref item 1) t))
+ (let ((active (aref item 2))
+ (count 2)
+ style selected)
+ (if (and (symbolp active) (= ?: (aref (symbol-name active) 0)))
+ (let ((count 2) keyword arg suffix keys)
+ (setq active nil)
+ (while (> (length item) count)
+ (setq keyword (aref item count))
+ (setq arg (aref item (1+ count)))
+ (setq count (+ 2 count))
+ (cond
+ ((eq keyword ':keys) (setq keys arg))
+ ((eq keyword ':active) (setq active arg))
+ ((eq keyword ':suffix) (setq suffix arg))
+ ((eq keyword ':style) (setq style arg))
+ ((eq keyword ':selected) (setq selected arg))))
+ (if suffix (setq item-string (concat item-string " " suffix)))
+ (if keys
+ (setq item-string (concat item-string " (" keys ")")))
+ (when (and selected
+ (setq style (assq style easy-menu-button-prefix)))
+ ;; Simulate checkboxes and radio buttons.
+ (setq item-string (concat (cddr style) item-string))
+ (put command 'menu-enable
+ `(easy-menu-update-button ,item-string
+ ,(cadr style)
+ ,selected
+ ,(or active t)))
+ (setq is-button t)
+ (setq active nil) ; Already taken care of active.
+ (when (not (or have-buttons top))
+ (setq have-buttons " ")
+ ;; Add prefix to menu items defined so far.
+ (easy-menu-change-prefix menu t)))))
+ (if active (put command 'menu-enable active)))))
+ (when name
+ (and (not is-button) have-buttons
+ (setq item-string (concat have-buttons item-string)))
+ (setq item (cons item-string command))
+ (setq name (vector (intern name)))
+ (if prev (define-key-after menu name item (vector (caar prev)))
+ (define-key menu name item)))
+ have-buttons))
+
+(defvar easy-menu-item-count 0)
+
+(defun easy-menu-make-symbol (callback call)
+ ;; Return a unique symbol with CALLBACK as function value.
+ ;; If CALL is false then this is a keymap, not a function.
+ ;; Else if CALLBACK is a symbol, avoid the indirection when looking for
+ ;; key-bindings in menu.
+ ;; Else make a lambda expression of CALLBACK.
+ (let ((command
+ (make-symbol (format "menu-function-%d" easy-menu-item-count))))
+ (setq easy-menu-item-count (1+ easy-menu-item-count))
+ (fset command
+ (cond
+ ((not call) callback)
+ ((symbolp callback)
+ ;; Try find key-bindings for callback instead of for command
+ (put command 'menu-alias t) ; when displaying menu.
+ callback)
+ (t `(lambda () (interactive) ,callback))))
+ command))
+
+(defun easy-menu-filter (name filter)
+ "Used as menu-enable property to filter menus.
+A call to this function is used as the menu-enable property for a menu with
+a filter function.
+NAME is a symbol with a keymap as function value. Call the function FILTER
+with this keymap as argument. FILTER must return a keymap which becomes the
+new function value for NAME. Use `easy-menu-filter-return' to return the
+correct value in a way portable to XEmacs. If the new keymap is `eq' the old,
+then the menu is not updated."
+ (let* ((old (symbol-function name))
+ (new (funcall filter old)))
+ (or (eq old new) ; No change
+ (and (fset name new)
+ ;; Make sure the menu gets updated by returning a
+ ;; different value than last time to cheat the cache.
+ (random)))))
+
(defun easy-menu-update-button (item ch selected active)
"Used as menu-enable property to update buttons.
A call to this function is used as the menu-enable property for buttons.
-ITEM is the item-string into wich CH or ` ' is inserted depending on if
-SELECTED is true or not. The menu entry in enabled iff ACTIVE is true."
+ITEM is the item-string into which CH or ` ' is inserted depending on if
+SELECTED is true or not. The menu entry in enabled iff ACTIVE is true."
(let ((new (if selected ch ? ))
(old (aref item 1)))
(if (eq new old)
(and active
(random)))))
-(defun easy-menu-change (path name items)
+(defun easy-menu-change (path name items &optional before)
"Change menu found at PATH as item NAME to contain ITEMS.
PATH is a list of strings for locating the menu containing NAME in the
menu bar. ITEMS is a list of menu items, as in `easy-menu-define'.
These items entirely replace the previous items in that map.
+If NAME is not present in the menu located by PATH, then add item NAME to
+that menu. If the optional argument BEFORE is present add NAME in menu
+just before BEFORE, otherwise add at end of menu.
-Call this from `menu-bar-update-hook' to implement dynamic menus."
- (let ((map (key-binding (apply 'vector
- 'menu-bar
- (mapcar 'intern (append path (list name)))))))
- (if (keymapp map)
- (setcdr map (cdr (easy-menu-create-keymaps name items)))
- (error "Malformed menu in `easy-menu-change'"))))
+Either call this from `menu-bar-update-hook' or use a menu filter,
+to implement dynamic menus."
+ (easy-menu-add-item nil path (cons name items) before))
+;; XEmacs needs the following two functions to add and remove menus.
+;; In Emacs this is done automatically when switching keymaps, so
+;; here these functions are noops.
(defun easy-menu-remove (menu))
(defun easy-menu-add (menu &optional map))
+(defun easy-menu-add-item (menu path item &optional before)
+ "At the end of the submenu of MENU with path PATH add ITEM.
+If ITEM is already present in this submenu, then this item will be changed.
+otherwise ITEM will be added at the end of the submenu, unless the optional
+argument BEFORE is present, in which case ITEM will instead be added
+before the item named BEFORE.
+MENU is either a symbol, which have earlier been used as the first
+argument in a call to `easy-menu-define', or the value of such a symbol
+i.e. a menu, or nil which stands for the menu-bar itself.
+PATH is a list of strings for locating the submenu where ITEM is to be
+added. If PATH is nil, MENU itself is used. Otherwise, the first
+element should be the name of a submenu directly under MENU. This
+submenu is then traversed recursively with the remaining elements of PATH.
+ITEM is either defined as in `easy-menu-define' or a menu defined earlier
+by `easy-menu-define' or `easy-menu-create-menu'."
+ (let ((top (not (or menu path)))
+ tmp prev next)
+ (setq menu (easy-menu-get-map menu path))
+ (or (lookup-key menu (vector (intern (elt item 0))))
+ (and menu (keymapp (cdr menu)))
+ (setq tmp (cdr menu)))
+ (while (and tmp (not (keymapp tmp))
+ (not (and (consp (car tmp)) (symbolp (caar tmp)))))
+ (setq tmp (cdr tmp)))
+ (and before (setq before (intern before)))
+ (if (or (null tmp) (keymapp tmp) (eq (setq prev (caar tmp)) before))
+ (setq prev nil)
+ (while (and tmp (not (keymapp tmp))
+ (not (and (consp (car tmp))
+ (eq (caar (setq next tmp)) before))))
+ (if next (setq prev next))
+ (setq next nil)
+ (setq tmp (cdr tmp))))
+ (when (or (keymapp item)
+ (and (symbolp item) (keymapp (symbol-value item))))
+ ;; Item is a keymap, find the prompt string and use as item name.
+ (setq next (easy-menu-get-map item nil))
+ (if (not (keymapp item)) (setq item next))
+ (setq tmp nil) ; No item name yet.
+ (while (and (null tmp) (consp (setq next (cdr next)))
+ (not (keymapp next)))
+ (if (stringp (car next)) (setq tmp (car next)) ; Got a name.
+ (setq next (cdr next))))
+ (setq item (cons tmp item)))
+ (easy-menu-do-add-item menu item
+ (and (not top) (easy-menu-have-button menu) " ")
+ prev top)))
+
+(defun easy-menu-item-present-p (menu path name)
+ "In submenu of MENU with path PATH, return true iff item NAME is present.
+MENU and PATH are defined as in `easy-menu-add-item'.
+NAME should be a string, the name of the element to be looked for."
+ (lookup-key (easy-menu-get-map menu path) (vector (intern name))))
+
+(defun easy-menu-remove-item (menu path name)
+ "From submenu of MENU with path PATH remove item NAME.
+MENU and PATH are defined as in `easy-menu-add-item'.
+NAME should be a string, the name of the element to be removed."
+ (let ((item (vector (intern name)))
+ (top (not (or menu path)))
+ tmp)
+ (setq menu (easy-menu-get-map menu path))
+ (when (setq tmp (lookup-key menu item))
+ (define-key menu item nil)
+ (and (not top)
+ (easy-menu-is-button tmp) ; Removed item was a button and
+ (not (easy-menu-have-button menu)) ; no buttons left then
+ ;; remove prefix from items in menu
+ (easy-menu-change-prefix menu nil)))))
+
+(defun easy-menu-get-map (menu path)
+ ;; Return a sparse keymap in which to add or remove an item.
+ ;; MENU and PATH are as defined in `easy-menu-remove-item'.
+ (if (null menu)
+ (setq menu (key-binding (vconcat '(menu-bar) (mapcar 'intern path))))
+ (if (and (symbolp menu) (not (keymapp menu)))
+ (setq menu (symbol-value menu)))
+ (if path (setq menu (lookup-key menu (vconcat (mapcar 'intern path))))))
+ (while (and (symbolp menu) (keymapp menu))
+ (setq menu (symbol-function menu)))
+ (or (keymapp menu) (error "Malformed menu in easy-menu: (%s)" menu))
+ menu)
+
+(defun easy-menu-is-button (val)
+ ;; VAL is a real menu binding. Return true iff it is a toggle or
+ ;; radio button.
+ (and (symbolp val)
+ (consp (setq val (get val 'menu-enable)))
+ (eq (car val) 'easy-menu-update-button)))
+
+(defun easy-menu-have-button (map)
+ ;; MAP is a sparse keymap. Return true iff there is any toggle or radio
+ ;; button in MAP.
+ (let ((have nil) tmp)
+ (while (and (consp map) (not have))
+ (and (consp (setq tmp (car map)))
+ (consp (setq tmp (cdr tmp)))
+ (stringp (car tmp))
+ (setq have (easy-menu-is-button (easy-menu-real-binding tmp))))
+ (setq map (cdr map)))
+ have))
+
+(defun easy-menu-real-binding (val)
+ ;; Val is a menu keymap binding. Skip item string.
+ ;; Also skip a possible help string and/or key-binding cache.
+ (if (and (consp (setq val (cdr val))) (stringp (car val)))
+ (setq val (cdr val))) ; Skip help string.
+ (if (and (consp val) (consp (car val))
+ (or (null (caar val)) (vectorp (caar val))))
+ (setq val (cdr val))) ; Skip key-binding cache.
+ val)
+
+(defun easy-menu-change-prefix (map add)
+ ;; MAP is a sparse keymap.
+ ;; If ADD is true add a button compensating prefix to each menu item in MAP.
+ ;; Else remove prefix instead.
+ (let (tmp val)
+ (while (consp map)
+ (when (and (consp (setq tmp (car map)))
+ (consp (setq tmp (cdr tmp)))
+ (stringp (car tmp)))
+ (cond
+ (add (setcar tmp (concat " " (car tmp))))
+ ((string-match "$ " (car tmp))
+ (setcar tmp (substring (car tmp) (match-end 0))))))
+ (setq map (cdr map)))))
+
(provide 'easymenu)
;;; easymenu.el ends here