int finish;
#endif
XWindowAttributes root_window_attrs;
-
struct input_event hold_quit;
+ struct frame *any;
char *atom_name;
Lisp_Object action, ltimestamp;
specpdl_ref ref;
loop, so when dragging items to itself, always return
XdndActionPrivate. */
if (x_dnd_end_window != None
- && (x_any_window_to_frame (FRAME_DISPLAY_INFO (f),
- x_dnd_end_window) != f))
+ && (any = x_any_window_to_frame (FRAME_DISPLAY_INFO (f),
+ x_dnd_end_window))
+ && (any != f))
return QXdndActionPrivate;
if (x_dnd_action != None)