{
tenths = remainder / 100;
if (50 <= remainder % 100)
- if (tenths < 9)
- tenths++;
- else
- {
- quotient++;
- if (quotient == 10)
- tenths = -1;
- else
- tenths = 0;
- }
+ {
+ if (tenths < 9)
+ tenths++;
+ else
+ {
+ quotient++;
+ if (quotient == 10)
+ tenths = -1;
+ else
+ tenths = 0;
+ }
+ }
}
else
if (500 <= remainder)
- if (quotient < 999)
- quotient++;
- else
- {
- quotient = 1;
- exponent++;
- tenths = 0;
- }
+ {
+ if (quotient < 999)
+ quotient++;
+ else
+ {
+ quotient = 1;
+ exponent++;
+ tenths = 0;
+ }
+ }
}
/* Calculate the LENGTH of QUOTIENT.TENTHS as a string. */
{
struct image *img;
struct face *face;
- int face_ascent, glyph_ascent;
+ int glyph_ascent;
struct glyph_slice slice;
xassert (it->what == IT_IMAGE);
#if 0 /* this breaks image tiling */
/* If this glyph is alone on the last line, adjust it.ascent to minimum row ascent. */
- face_ascent = face->font ? FONT_BASE (face->font) : FRAME_BASELINE_OFFSET (it->f);
+ int face_ascent = face->font ? FONT_BASE (face->font) : FRAME_BASELINE_OFFSET (it->f);
if (face_ascent > it->ascent)
it->ascent = it->phys_ascent = face_ascent;
#endif