;;; custom.el --- tools for declaring and initializing options
;;
-;; Copyright (C) 1996, 1997, 1999, 2001 Free Software Foundation, Inc.
+;; Copyright (C) 1996, 1997, 1999, 2001, 2002 Free Software Foundation, Inc.
;;
;; Author: Per Abrahamsen <abraham@dina.kvl.dk>
;; Maintainer: FSF
:options VALUE should be a list of valid members of the widget type.
:group VALUE should be a customization group.
Add SYMBOL to that group.
+:link LINK-DATA'
+ Include an external link after the documentation string for this
+ item. This is a sentence containing an active field which
+ references some other documentation.
+
+ There are three alternatives you can use for LINK-DATA:
+
+ `(custom-manual INFO-NODE)'
+ Link to an Info node; INFO-NODE is a string which specifies
+ the node name, as in `\"(emacs)Top\"'. The link appears as
+ `[manual]' in the customization buffer.
+
+ `(info-link INFO-NODE)'
+ Like `custom-manual' except that the link appears in the
+ customization buffer with the Info node name.
+
+ `(url-link URL)'
+ Link to a web page; URL is a string which specifies the URL.
+ The link appears in the customization buffer as URL.
+
+ You can specify the text to use in the customization buffer by
+ adding `:tag NAME' after the first element of the LINK-DATA; for
+ example, `(info-link :tag \"foo\" \"(emacs)Top\")' makes a link to the
+ Emacs manual which appears in the buffer as `foo'.
+
+ An item can have more than one external link; however, most items
+ have none at all.
:initialize
VALUE should be a function used to initialize the
variable. It takes two arguments, the symbol and value
VALUE should be a string specifying that the variable was
first introduced, or its default value was changed, in Emacs
version VERSION.
+:tag LABEL
+ Use LABEL, a string, instead of the item's name, to label the item
+ a in customization menus and buffers.
+:load FILE
+ Load file FILE (a string) before displaying this customization
+ item. Loading is done with `load-library', and only if the file is
+ not already loaded.
:set-after VARIABLE
Specifies that SYMBOL should be set after VARIABLE when
both have been customized.