Check Lisp_Compiled objects better as they’re created,
so that the byte-code interpreter needn’t do the checks
each time it executes them. This improved performance
of ‘make compile-always’ by 1.5% on my platform. Also,
improve the quality of the (still-incomplete) checks, as
this is more practical now that they’re done less often.
* src/alloc.c (make_byte_code): Remove. All uses removed.
(Fmake_byte_code): Put a better (though still incomplete)
check here instead. Simplify by using Fvector instead
of make_uninit_vector followed by memcpy, and by using
XSETPVECTYPE instead of make_byte_code followed by XSETCOMPILED.
* src/bytecode.c (Fbyte_code): Do sanity check and conditional
translation to unibyte here instead of each time the function is
executed.
(exec_byte_code): Omit no-longer-necessary sanity and
unibyte checking. Use SCHARS instead of SBYTES where
either will do, as SCHARS is faster.
* src/eval.c (fetch_and_exec_byte_code): New function.
(funcall_lambda): Use it.
(funcall_lambda, lambda_arity, Ffetch_bytecode):
Omit no-longer-necessary sanity checks.
(Ffetch_bytecode): Add sanity check if actually fetching.
* src/lisp.h (XSETCOMPILED): Remove. All uses removed.
* src/lread.c (read1): Check byte-code objects more thoroughly,
albeit still incompletely, and do translation to unibyte here
instead of each time the function is executed.
(read1): Use XSETPVECYPE instead of make_byte_code.
(read_vector): Omit no-longer-necessary sanity check.