Make sure we build the (ERROR-SYMBOL . ERROR-DATA) object only once
when signaling an error, so that its `eq` identity can be used.
It also gets us a tiny bit closer to having real "error objects"
like in most other current programming languages.
* src/eval.c (maybe_call_debugger): Change arglist to receive the error
object instead of receiving the signal and the data separately.
(signal_or_quit): Build the error object right at the beginning so it
stays `eq` to itself.
Rename the `keyboard_quit` arg to `continuable` so say what it does
rather than what it's used for.
(signal_quit_p): Change arg to be the error object rather than just the
error-symbol.
* src/keyboard.c (cmd_error_internal, menu_item_eval_property_1):
Adjust calls to `signal_quit_p` accordingly.
* test/src/eval-tests.el (eval-tests--error-id): New test.